Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Plant6
00001 //============================================================================= 00002 // Plant6. 00003 //============================================================================= 00004 class Plant6 extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=Plant6M ANIVFILE=MODELS\Plant6_a.3D DATAFILE=MODELS\Plant6_d.3D LODSTYLE=2 00008 //#exec MESH LODPARAMS MESH=Plant6M STRENGTH=0.5 00009 #exec MESH ORIGIN MESH=Plant6M X=0 Y=0 Z=0 ROLL=-64 00010 #exec MESH SEQUENCE MESH=Plant6M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=Plant6M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=JPlant61 FILE=MODELS\Plnt2m.pcx GROUP=Skins FLAGS=2 00013 #exec MESHMAP SCALE MESHMAP=Plant6M X=0.05 Y=0.05 Z=0.1 00014 #exec MESHMAP SETTEXTURE MESHMAP=Plant6M NUM=1 TEXTURE=JPlant61 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealShare.Plant6M' 00020 }