Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealI.Flag1
void
PostBeginPlay()
00001 //============================================================================= 00002 // Flag1. 00003 //============================================================================= 00004 class Flag1 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Flag1M ANIVFILE=MODELS\flag_a.3D DATAFILE=MODELS\flag_d.3D X=0 Y=0 Z=0 ZeroTex=1 00007 #exec MESH ORIGIN MESH=Flag1M X=0 Y=100 Z=0 YAW=128 PITCH=0 ROLL=-64 00008 #exec MESH SEQUENCE MESH=flag1M SEQ=All STARTFRAME=0 NUMFRAMES=14 00009 #exec MESH SEQUENCE MESH=flag1M SEQ=Wave STARTFRAME=1 NUMFRAMES=13 00010 #exec TEXTURE IMPORT NAME=JFlag11 FILE=MODELS\flag.PCX GROUP=Skins 00011 #exec TEXTURE IMPORT NAME=JFlag12 FILE=MODELS\flagb.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=flag1M X=0.1 Y=0.1 Z=0.2 00013 #exec MESHMAP SETTEXTURE MESHMAP=flag1M NUM=0 TEXTURE=Jflag11 00014 00015 function PostBeginPlay() 00016 { 00017 Super.PostBeginPlay(); 00018 LoopAnim('Wave',0.7,0.1); 00019 } 00020 00021 defaultproperties 00022 { 00023 bStatic=False 00024 Physics=PHYS_Walking 00025 RemoteRole=ROLE_SimulatedProxy 00026 DrawType=DT_Mesh 00027 Texture=Texture'UnrealI.Skins.JFlag11' 00028 Mesh=LodMesh'UnrealI.Flag1M' 00029 }