UnrealI
Class Flag1

source: e:\games\UnrealTournament\UnrealI\Classes\Flag1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Flag1
Direct Known Subclasses:Flagb

class Flag1
extends Engine.Decoration

//============================================================================= // Flag1. //=============================================================================

Function Summary
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// Flag1.
00003	//=============================================================================
00004	class Flag1 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Flag1M ANIVFILE=MODELS\flag_a.3D DATAFILE=MODELS\flag_d.3D X=0 Y=0 Z=0 ZeroTex=1
00007	#exec MESH ORIGIN MESH=Flag1M X=0 Y=100 Z=0 YAW=128 PITCH=0 ROLL=-64
00008	#exec MESH SEQUENCE MESH=flag1M SEQ=All    STARTFRAME=0  NUMFRAMES=14
00009	#exec MESH SEQUENCE MESH=flag1M SEQ=Wave  STARTFRAME=1  NUMFRAMES=13
00010	#exec TEXTURE IMPORT NAME=JFlag11 FILE=MODELS\flag.PCX GROUP=Skins
00011	#exec TEXTURE IMPORT NAME=JFlag12 FILE=MODELS\flagb.PCX GROUP=Skins
00012	#exec MESHMAP SCALE MESHMAP=flag1M X=0.1 Y=0.1 Z=0.2
00013	#exec MESHMAP SETTEXTURE MESHMAP=flag1M NUM=0 TEXTURE=Jflag11
00014	
00015	function PostBeginPlay()
00016	{
00017		Super.PostBeginPlay();
00018		LoopAnim('Wave',0.7,0.1);
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bStatic=False
00024	     Physics=PHYS_Walking
00025	     RemoteRole=ROLE_SimulatedProxy
00026	     DrawType=DT_Mesh
00027	     Texture=Texture'UnrealI.Skins.JFlag11'
00028	     Mesh=LodMesh'UnrealI.Flag1M'
00029	}

End Source Code