Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealI.Lamp1
00001 //============================================================================= 00002 // Lamp1. 00003 //============================================================================= 00004 class Lamp1 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Lamp1M ANIVFILE=MODELS\lamp1_a.3D DATAFILE=MODELS\lamp1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Lamp1M X=0 Y=0 Z=0 YAW=64 00008 00009 #exec MESH SEQUENCE MESH=lamp1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=lamp1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec TEXTURE IMPORT NAME=JLamp11 FILE=MODELS\lamp1.PCX GROUP=Skins FLAGS=2 00013 #exec MESHMAP SCALE MESHMAP=lamp1M X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=lamp1M NUM=1 TEXTURE=Jlamp11 TLOD=10 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealI.Lamp1M' 00020 CollisionRadius=16.000000 00021 CollisionHeight=76.000000 00022 bCollideActors=True 00023 bCollideWorld=True 00024 }