UnrealI
Class Lamp1

source: e:\games\UnrealTournament\UnrealI\Classes\Lamp1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Lamp1
Direct Known Subclasses:None

class Lamp1
extends Engine.Decoration

//============================================================================= // Lamp1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Lamp1.
00003	//=============================================================================
00004	class Lamp1 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Lamp1M ANIVFILE=MODELS\lamp1_a.3D DATAFILE=MODELS\lamp1_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Lamp1M X=0 Y=0 Z=0 YAW=64
00008	
00009	#exec MESH SEQUENCE MESH=lamp1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=lamp1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	
00012	#exec TEXTURE IMPORT NAME=JLamp11 FILE=MODELS\lamp1.PCX GROUP=Skins FLAGS=2
00013	#exec MESHMAP SCALE MESHMAP=lamp1M X=0.1 Y=0.1 Z=0.2
00014	#exec MESHMAP SETTEXTURE MESHMAP=lamp1M NUM=1 TEXTURE=Jlamp11 TLOD=10
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealI.Lamp1M'
00020	     CollisionRadius=16.000000
00021	     CollisionHeight=76.000000
00022	     bCollideActors=True
00023	     bCollideWorld=True
00024	}

End Source Code