Engine
Class Effects

source: e:\games\UnrealTournament\Engine\Classes\Effects.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
Direct Known Subclasses:BoulderSpawner, BulletImpact, CannonMuzzle, CarFlash, ChunkTrail, EnhancedRespawn, MortarSpawner, PlasmaCap, PlasmaEffect, RedeemerTrail, RocketTrail, ShockBeam, ShockrifleWave, ShockWave, SuperShockBeam, TranslocGlow, TranslocOutEffect, UTSmokeTrail, UTTeleEffect, UT_Blood2, UT_BloodDrop, UT_GreenBlob, UT_RingExplosion, UT_ShieldBeltEffect, UT_ShortSmokeGen, UT_Spark, UT_Sparks, RainDrops, RainGen, RainPuddle, MovieBlur, BulletHit, MercFlare, QueenShield, AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble, Bubble1, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, Flame, FlameBall, GreenBlob, ParticleBurst, PawnTeleportEffect, ReSpawn, RingExplosion, Shield, ShieldBeltEffect, SmallSpark, SmokeGenerator, SmokeHose, SmokeHoseDest, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TazerExplosion, TinyBurst, TSmoke, WaterImpact

class Effects
extends Engine.Actor

//============================================================================= // Effects, the base class of all gratuitous special effects. //=============================================================================
Variables
 sound EffectSound1
 sound EffectSound2
 bool bOnlyTriggerable


Source Code


00001	//=============================================================================
00002	// Effects, the base class of all gratuitous special effects.
00003	//=============================================================================
00004	class Effects extends Actor;
00005	
00006	var() sound 	EffectSound1;
00007	var() sound 	EffectSound2;
00008	var() bool bOnlyTriggerable;
00009	
00010	defaultproperties
00011	{
00012	     bNetTemporary=True
00013	     DrawType=DT_None
00014	     bGameRelevant=True
00015	     CollisionRadius=0.000000
00016	     CollisionHeight=0.000000
00017	}

End Source Code