Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.CannonMuzzle
void
PostBeginPlay()
00001 class CannonMuzzle extends Effects; 00002 00003 function PostBeginPlay() 00004 { 00005 Super.PostBeginPlay(); 00006 LoopAnim('Shoot'); 00007 } 00008 00009 defaultproperties 00010 { 00011 bHidden=True 00012 bNetTemporary=False 00013 DrawType=DT_Mesh 00014 Style=STY_Translucent 00015 Texture=Texture'Botpack.Skins.Muzzy' 00016 Mesh=LodMesh'Botpack.MuzzFlash3' 00017 DrawScale=0.250000 00018 bUnlit=True 00019 bParticles=True 00020 }