UnrealShare
Class TinyBurst

source: e:\games\UnrealTournament\UnrealShare\Classes\TinyBurst.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.TinyBurst
Direct Known Subclasses:None

class TinyBurst
extends Engine.Effects

//============================================================================= // TinyBurst. //=============================================================================

Function Summary
 
simulated
AnimEnd()
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// TinyBurst.
00003	//=============================================================================
00004	class TinyBurst extends Effects;
00005	
00006	#exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64
00008	#exec MESH SEQUENCE MESH=TBurst SEQ=All        STARTFRAME=0   NUMFRAMES=2
00009	#exec MESH SEQUENCE MESH=TBurst SEQ=Explosion  STARTFRAME=0   NUMFRAMES=2
00010	#exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2
00011	#exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1
00012	#exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1
00013	
00014	simulated function PostBeginPlay()
00015	{
00016		Super.PostBeginPlay();
00017	
00018		if ( Level.NetMode != NM_DedicatedServer )
00019		{
00020			PlayAnim   ( 'Explosion', 0.3 );
00021			PlaySound (EffectSound1);
00022		}	
00023		MakeNoise  (0.5);
00024	}
00025	
00026	simulated function AnimEnd()
00027	{
00028		Destroy();
00029	}
00030	
00031	defaultproperties
00032	{
00033	     RemoteRole=ROLE_SimulatedProxy
00034	     LifeSpan=3.000000
00035	     DrawType=DT_Mesh
00036	     Mesh=LodMesh'UnrealShare.TBurst'
00037	     AmbientGlow=157
00038	     bUnlit=True
00039	     bNoSmooth=True
00040	     LightType=LT_Steady
00041	     LightBrightness=140
00042	     LightHue=29
00043	     LightSaturation=160
00044	     LightRadius=3
00045	}

End Source Code