Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.SmokeGenerator
float
BasePuffSize
class
GenerationType
RisingVelocity
SizeVariance
SmokeDelay
int
TotalNumPuffs
bool
bRepeating
i
void
UnTrigger(Actor Other, Pawn EventInstigator)
Trigger(Actor Other, Pawn EventInstigator)
Timer()
00001 //============================================================================= 00002 // SmokeGenerator. 00003 //============================================================================= 00004 class SmokeGenerator extends Effects; 00005 00006 #exec TEXTURE IMPORT NAME=SmokePuff43 FILE=MODELS\sp43.pcx GROUP=Effects 00007 00008 var() float SmokeDelay; // pause between drips 00009 var() float SizeVariance; // how different each drip is 00010 var() float BasePuffSize; 00011 var() int TotalNumPuffs; 00012 var() float RisingVelocity; 00013 var() class<effects> GenerationType; 00014 var() bool bRepeating; 00015 00016 var int i; 00017 00018 Auto State Active 00019 { 00020 00021 function Timer() 00022 { 00023 local Effects d; 00024 00025 d = Spawn(GenerationType); 00026 d.DrawScale = BasePuffSize+FRand()*SizeVariance; 00027 if (SpriteSmokePuff(d)!=None) SpriteSmokePuff(d).RisingRate = RisingVelocity; 00028 i++; 00029 if (i>TotalNumPuffs && TotalNumPuffs!=0) 00030 { 00031 if ( bRepeating ) 00032 SetTimer(0.0, false); 00033 else 00034 Destroy(); 00035 } 00036 } 00037 00038 00039 function Trigger( actor Other, pawn EventInstigator ) 00040 { 00041 SetTimer(SmokeDelay+FRand()*SmokeDelay,True); 00042 i=0; 00043 } 00044 00045 00046 function UnTrigger( actor Other, pawn EventInstigator ) 00047 { 00048 i=0; 00049 if (TotalNumPuffs==0) 00050 { 00051 if ( bRepeating ) 00052 SetTimer(0.0, false); 00053 else 00054 Destroy(); 00055 } 00056 00057 } 00058 00059 } 00060 00061 defaultproperties 00062 { 00063 SmokeDelay=0.150000 00064 SizeVariance=1.000000 00065 BasePuffSize=1.750000 00066 TotalNumPuffs=200 00067 RisingVelocity=75.000000 00068 GenerationType=Class'UnrealShare.SpriteSmokePuff' 00069 bHidden=True 00070 bNetTemporary=False 00071 DrawType=DT_Sprite 00072 Style=STY_Masked 00073 Texture=Texture'UnrealShare.Effects.SmokePuff43' 00074 }