Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.DExplosion
00001 //============================================================================= 00002 // DExplosion. 00003 //============================================================================= 00004 class DExplosion extends Effects; 00005 00006 #exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects 00007 #exec OBJ LOAD FILE=textures\deburst.utx PACKAGE=UnrealShare.DBEffect 00008 00009 defaultproperties 00010 { 00011 RemoteRole=ROLE_SimulatedProxy 00012 LifeSpan=0.500000 00013 DrawType=DT_Sprite 00014 Style=STY_Translucent 00015 Texture=Texture'UnrealShare.DBEffect.de_A00' 00016 Skin=Texture'UnrealShare.Effects.ExplosionPal' 00017 bUnlit=True 00018 LightType=LT_TexturePaletteOnce 00019 LightEffect=LE_NonIncidence 00020 LightRadius=8 00021 }