UnrealShare
Class Flame

source: e:\games\UnrealTournament\UnrealShare\Classes\Flame.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.Flame
Direct Known Subclasses:None

class Flame
extends Engine.Effects

//============================================================================= // Flame. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Flame.
00003	//=============================================================================
00004	class Flame extends Effects;
00005	
00006	#exec MESH IMPORT MESH=FlameM ANIVFILE=MODELS\Flame_a.3D DATAFILE=MODELS\Flame_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=FlameM X=0 Y=0 Z=0 YAW=-64
00008	#exec MESH SEQUENCE MESH=FlameM SEQ=All       STARTFRAME=0   NUMFRAMES=1
00009	
00010	#exec MESHMAP SCALE MESHMAP=FlameM X=0.3 Y=0.3 Z=0.6 YAW=128
00011	#exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28
00012	#exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28
00013	#exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a
00014	
00015	defaultproperties
00016	{
00017	     DrawType=DT_Mesh
00018	     bUnlit=True
00019	}

End Source Code