Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.Flame
00001 //============================================================================= 00002 // Flame. 00003 //============================================================================= 00004 class Flame extends Effects; 00005 00006 #exec MESH IMPORT MESH=FlameM ANIVFILE=MODELS\Flame_a.3D DATAFILE=MODELS\Flame_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=FlameM X=0 Y=0 Z=0 YAW=-64 00008 #exec MESH SEQUENCE MESH=FlameM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 00010 #exec MESHMAP SCALE MESHMAP=FlameM X=0.3 Y=0.3 Z=0.6 YAW=128 00011 #exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28 00012 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28 00013 #exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 bUnlit=True 00019 }