UnrealShare
Class BloodPool

source: e:\games\UnrealTournament\UnrealShare\Classes\BloodPool.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.BloodPool
Direct Known Subclasses:None

class BloodPool
extends Engine.Effects

//============================================================================= // BloodPool. //=============================================================================

Function Summary
 
simulated
EndAnim()
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// BloodPool.
00003	//=============================================================================
00004	class BloodPool extends Effects;
00005	
00006	#exec MESH IMPORT MESH=BSpot ANIVFILE=MODELS\bpool_a.3D DATAFILE=MODELS\bpool_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=BSpot X=0 Y=0 Z=0 PITCH=0
00008	#exec MESH SEQUENCE MESH=BSpot SEQ=All       STARTFRAME=0   NUMFRAMES=2
00009	#exec MESH SEQUENCE MESH=BSpot SEQ=Explo     STARTFRAME=0   NUMFRAMES=2
00010	#exec MESHMAP SCALE MESHMAP=BSpot X=0.2 Y=0.2 Z=0.2
00011	#exec TEXTURE IMPORT NAME=T_BPool FILE=MODELS\BPool.PCX GROUP=Skins
00012	#exec MESHMAP SETTEXTURE MESHMAP=BSpot NUM=1 TEXTURE=T_BPool
00013	
00014	function PostBeginPlay()
00015	{
00016		Super.PostBeginPlay();
00017		PlayAnim ( 'Explo', 0.005 );
00018	}
00019	
00020	simulated function EndAnim()
00021	{
00022		Destroy();
00023	}
00024	
00025	defaultproperties
00026	{
00027	     bHighDetail=True
00028	     LifeSpan=5.000000
00029	     AnimSequence=Explo
00030	     DrawType=DT_Mesh
00031	     Mesh=LodMesh'UnrealShare.BSpot'
00032	     AmbientGlow=100
00033	}

End Source Code