Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_Blood2
bool
bGreenBlood
simulated
AnimEnd()
GreenBlood()
PreBeginPlay()
00001 //============================================================================= 00002 // ut_Blood2. 00003 //============================================================================= 00004 class UT_Blood2 extends Effects; 00005 00006 #exec MESH IMPORT MESH=BloodUTm ANIVFILE=MODELS\blood_a.3D DATAFILE=MODELS\blood_d.3D X=0 Y=0 Z=0 ZEROTEX=1 mlod=0 00007 00008 #exec MESH ORIGIN MESH=BloodUTm X=0 Y=0 Z=0 YAW=128 PITCH=0 00009 #exec MESH SEQUENCE MESH=BloodUTm SEQ=All STARTFRAME=0 NUMFRAMES=10 00010 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Spray STARTFRAME=0 NUMFRAMES=10 00011 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Still STARTFRAME=0 NUMFRAMES=10 00012 #exec MESH SEQUENCE MESH=BloodUTm SEQ=GravSpray STARTFRAME=0 NUMFRAMES=10 00013 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Stream STARTFRAME=0 NUMFRAMES=10 00014 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Trail STARTFRAME=0 NUMFRAMES=10 00015 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Burst STARTFRAME=0 NUMFRAMES=10 00016 #exec MESH SEQUENCE MESH=BloodUTm SEQ=GravSpray2 STARTFRAME=0 NUMFRAMES=10 00017 00018 #exec TEXTURE IMPORT NAME=BD3 FILE=MODELS\bd3.pcx GROUP=Blood FLAGS=2 00019 #exec TEXTURE IMPORT NAME=BD4 FILE=MODELS\bd4.pcx GROUP=Blood FLAGS=2 00020 #exec TEXTURE IMPORT NAME=BD6 FILE=MODELS\bd6.pcx GROUP=Blood FLAGS=2 00021 #exec TEXTURE IMPORT NAME=BD9 FILE=MODELS\bd9.pcx GROUP=Blood FLAGS=2 00022 #exec TEXTURE IMPORT NAME=BD10 FILE=MODELS\bd10.pcx GROUP=Blood FLAGS=2 00023 00024 #exec MESHMAP SCALE MESHMAP=BloodUTm X=0.09 Y=0.09 Z=0.19 YAW=128 00025 00026 var bool bGreenBlood; 00027 00028 simulated function GreenBlood() 00029 { 00030 bGreenBlood = true; 00031 bHidden = true; 00032 } 00033 00034 simulated function PreBeginPlay() 00035 { 00036 if( class'GameInfo'.Default.bVeryLowGore ) 00037 GreenBlood(); 00038 } 00039 00040 simulated function AnimEnd() 00041 { 00042 Destroy(); 00043 } 00044 00045 defaultproperties 00046 { 00047 RemoteRole=ROLE_SimulatedProxy 00048 DrawType=DT_Mesh 00049 Style=STY_Masked 00050 Texture=Texture'Botpack.Blood.BD3' 00051 Mesh=Mesh'Botpack.BloodUTm' 00052 DrawScale=0.250000 00053 AmbientGlow=56 00054 bUnlit=True 00055 bParticles=True 00056 bRandomFrame=True 00057 MultiSkins(0)=Texture'Botpack.Blood.BD3' 00058 MultiSkins(1)=Texture'Botpack.Blood.BD4' 00059 MultiSkins(2)=Texture'Botpack.Blood.BD6' 00060 MultiSkins(3)=Texture'Botpack.Blood.BD9' 00061 MultiSkins(4)=Texture'Botpack.Blood.BD10' 00062 MultiSkins(5)=Texture'Botpack.Blood.BD3' 00063 MultiSkins(6)=Texture'Botpack.Blood.BD4' 00064 MultiSkins(7)=Texture'Botpack.Blood.BD6' 00065 }