Botpack
Class UT_BloodTrail

source: e:\games\UnrealTournament\Botpack\Classes\UT_BloodTrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.UT_Blood2
            |
            +--Botpack.UT_BloodTrail
Direct Known Subclasses:None

class UT_BloodTrail
extends Botpack.UT_Blood2

//============================================================================= // ut_BloodTrail. //=============================================================================

Function Summary
 void AnimEnd()
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// ut_BloodTrail.
00003	//=============================================================================
00004	class UT_BloodTrail extends ut_Blood2;
00005	
00006	#exec MESH IMPORT MESH=UTBloodTrl ANIVFILE=MODELS\Blood2_a.3D DATAFILE=MODELS\Blood2_d.3D X=0 Y=0 Z=0 ZEROTEX=1
00007	#exec MESH ORIGIN MESH=UTBloodTrl X=0 Y=0 Z=0 YAW=128
00008	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=All       STARTFRAME=0   NUMFRAMES=45
00009	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Spray     STARTFRAME=0   NUMFRAMES=6
00010	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Still     STARTFRAME=6   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=GravSpray STARTFRAME=7   NUMFRAMES=5
00012	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Stream    STARTFRAME=12  NUMFRAMES=11
00013	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Trail     STARTFRAME=23  NUMFRAMES=11
00014	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Burst     STARTFRAME=34  NUMFRAMES=2
00015	#exec MESH SEQUENCE MESH=UTBloodTrl SEQ=GravSpray2 STARTFRAME=36 NUMFRAMES=7
00016	
00017	#exec MESHMAP SCALE MESHMAP=UTBloodTrl X=0.11 Y=0.055 Z=0.11 YAW=128
00018	#exec MESHMAP SETTEXTURE MESHMAP=UTBloodTrl NUM=0  TEXTURE=BloodSpot
00019	
00020	simulated function PostBeginPlay()
00021	{
00022		Super.PostBeginPlay();	
00023		LoopAnim('Trail');
00024		bRandomFrame = !Level.bDropDetail;
00025	}
00026	
00027	function AnimEnd()
00028	{
00029	}
00030	
00031	defaultproperties
00032	{
00033	     Physics=PHYS_Trailer
00034	     RemoteRole=ROLE_None
00035	     LifeSpan=5.000000
00036	     AnimSequence=trail
00037	     Texture=Texture'Botpack.Blood.BD6'
00038	     Mesh=LodMesh'Botpack.UTBloodTrl'
00039	     DrawScale=0.200000
00040	     AmbientGlow=0
00041	}

End Source Code