Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UT_Blood2 | +--Botpack.UT_BloodTrail
void
AnimEnd()
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // ut_BloodTrail. 00003 //============================================================================= 00004 class UT_BloodTrail extends ut_Blood2; 00005 00006 #exec MESH IMPORT MESH=UTBloodTrl ANIVFILE=MODELS\Blood2_a.3D DATAFILE=MODELS\Blood2_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00007 #exec MESH ORIGIN MESH=UTBloodTrl X=0 Y=0 Z=0 YAW=128 00008 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=All STARTFRAME=0 NUMFRAMES=45 00009 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Spray STARTFRAME=0 NUMFRAMES=6 00010 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Still STARTFRAME=6 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=GravSpray STARTFRAME=7 NUMFRAMES=5 00012 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Stream STARTFRAME=12 NUMFRAMES=11 00013 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Trail STARTFRAME=23 NUMFRAMES=11 00014 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=Burst STARTFRAME=34 NUMFRAMES=2 00015 #exec MESH SEQUENCE MESH=UTBloodTrl SEQ=GravSpray2 STARTFRAME=36 NUMFRAMES=7 00016 00017 #exec MESHMAP SCALE MESHMAP=UTBloodTrl X=0.11 Y=0.055 Z=0.11 YAW=128 00018 #exec MESHMAP SETTEXTURE MESHMAP=UTBloodTrl NUM=0 TEXTURE=BloodSpot 00019 00020 simulated function PostBeginPlay() 00021 { 00022 Super.PostBeginPlay(); 00023 LoopAnim('Trail'); 00024 bRandomFrame = !Level.bDropDetail; 00025 } 00026 00027 function AnimEnd() 00028 { 00029 } 00030 00031 defaultproperties 00032 { 00033 Physics=PHYS_Trailer 00034 RemoteRole=ROLE_None 00035 LifeSpan=5.000000 00036 AnimSequence=trail 00037 Texture=Texture'Botpack.Blood.BD6' 00038 Mesh=LodMesh'Botpack.UTBloodTrl' 00039 DrawScale=0.200000 00040 AmbientGlow=0 00041 }