Botpack
Class UTTeleEffect

source: e:\games\UnrealTournament\Botpack\Classes\UTTeleEffect.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.UTTeleEffect
Direct Known Subclasses:None

class UTTeleEffect
extends Engine.Effects

//============================================================================= // UTTeleEffect. //=============================================================================

Function Summary
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// UTTeleEffect.
00003	//=============================================================================
00004	class UTTeleEffect extends Effects;
00005	
00006	#exec MESH IMPORT MESH=Tele2 ANIVFILE=MODELS\Tele2_a.3d DATAFILE=MODELS\Tele2_d.3d X=0 Y=0 Z=0
00007	
00008	#exec MESH SEQUENCE MESH=Tele2 SEQ=All                      STARTFRAME=0 NUMFRAMES=100
00009	#exec MESH SEQUENCE MESH=Tele2 SEQ=Teleport                 STARTFRAME=0 NUMFRAMES=100
00010	#exec MESHMAP NEW   MESHMAP=Tele2 MESH=Tele2
00011	#exec MESHMAP SCALE MESHMAP=Tele2 X=0.1 Y=0.1 Z=0.2
00012	
00013	#exec TEXTURE IMPORT NAME=JTele2_01 FILE=Textures\Trail.PCX GROUP=Skins
00014	#exec MESHMAP SETTEXTURE MESHMAP=Tele2 NUM=1 TEXTURE=JTele2_01
00015	
00016	
00017	function PostBeginPlay()
00018	{
00019		Super.PostBeginPlay();
00020		LoopAnim('Teleport', 2.0, 0.0);
00021	}
00022	
00023	defaultproperties
00024	{
00025	     RemoteRole=ROLE_None
00026	     LifeSpan=1.000000
00027	     DrawType=DT_Mesh
00028	     Style=STY_Translucent
00029	     Mesh=LodMesh'Botpack.Tele2'
00030	     bUnlit=True
00031	}

End Source Code