Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.UTTeleEffect
void
PostBeginPlay()
00001 //============================================================================= 00002 // UTTeleEffect. 00003 //============================================================================= 00004 class UTTeleEffect extends Effects; 00005 00006 #exec MESH IMPORT MESH=Tele2 ANIVFILE=MODELS\Tele2_a.3d DATAFILE=MODELS\Tele2_d.3d X=0 Y=0 Z=0 00007 00008 #exec MESH SEQUENCE MESH=Tele2 SEQ=All STARTFRAME=0 NUMFRAMES=100 00009 #exec MESH SEQUENCE MESH=Tele2 SEQ=Teleport STARTFRAME=0 NUMFRAMES=100 00010 #exec MESHMAP NEW MESHMAP=Tele2 MESH=Tele2 00011 #exec MESHMAP SCALE MESHMAP=Tele2 X=0.1 Y=0.1 Z=0.2 00012 00013 #exec TEXTURE IMPORT NAME=JTele2_01 FILE=Textures\Trail.PCX GROUP=Skins 00014 #exec MESHMAP SETTEXTURE MESHMAP=Tele2 NUM=1 TEXTURE=JTele2_01 00015 00016 00017 function PostBeginPlay() 00018 { 00019 Super.PostBeginPlay(); 00020 LoopAnim('Teleport', 2.0, 0.0); 00021 } 00022 00023 defaultproperties 00024 { 00025 RemoteRole=ROLE_None 00026 LifeSpan=1.000000 00027 DrawType=DT_Mesh 00028 Style=STY_Translucent 00029 Mesh=LodMesh'Botpack.Tele2' 00030 bUnlit=True 00031 }