Botpack
Class CarFlash

source: e:\games\UnrealTournament\Botpack\Classes\Carflash.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.CarFlash
Direct Known Subclasses:None

class CarFlash
extends Engine.Effects

//============================================================================= // carFlash. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// carFlash.
00003	//=============================================================================
00004	class CarFlash extends Effects;
00005	
00006	simulated function PostBeginPlay()
00007	{
00008		LoopAnim('Shoot', 0.7);
00009	}
00010		
00011	
00012	defaultproperties
00013	{
00014	     bNetTemporary=False
00015	     RemoteRole=ROLE_SimulatedProxy
00016	     AnimSequence=Shoot
00017	     DrawType=DT_Mesh
00018	     Style=STY_Translucent
00019	     Texture=Texture'Botpack.Skins.Muzzy'
00020	     Mesh=LodMesh'Botpack.MuzzFlash3'
00021	     DrawScale=0.100000
00022	     bUnlit=True
00023	     bParticles=True
00024	     LightBrightness=255
00025	     LightHue=39
00026	     LightSaturation=204
00027	     LightRadius=7
00028	}

End Source Code