Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.CarFlash
simulated
PostBeginPlay()
00001 //============================================================================= 00002 // carFlash. 00003 //============================================================================= 00004 class CarFlash extends Effects; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 LoopAnim('Shoot', 0.7); 00009 } 00010 00011 00012 defaultproperties 00013 { 00014 bNetTemporary=False 00015 RemoteRole=ROLE_SimulatedProxy 00016 AnimSequence=Shoot 00017 DrawType=DT_Mesh 00018 Style=STY_Translucent 00019 Texture=Texture'Botpack.Skins.Muzzy' 00020 Mesh=LodMesh'Botpack.MuzzFlash3' 00021 DrawScale=0.100000 00022 bUnlit=True 00023 bParticles=True 00024 LightBrightness=255 00025 LightHue=39 00026 LightSaturation=204 00027 LightRadius=7 00028 }