Botpack
Class UT_GreenBlob

source: e:\games\UnrealTournament\Botpack\Classes\UT_GreenBlob.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.UT_GreenBlob
Direct Known Subclasses:None

class UT_GreenBlob
extends Engine.Effects

//============================================================================= // ut_GreenBlob. //=============================================================================
States
Explode

Function Summary
 
simulated
Setup(vector WallNormal)


State Explode Function Summary



Source Code


00001	//=============================================================================
00002	// ut_GreenBlob.
00003	//=============================================================================
00004	class UT_GreenBlob extends Effects;
00005	
00006	simulated function Setup(vector WallNormal)
00007	{
00008		Velocity = VRand()*140*FRand()+WallNormal*250;
00009		DrawScale = FRand()*0.7 + 0.6;
00010	}
00011	
00012	auto state Explode
00013	{
00014	
00015		simulated function Landed( vector HitNormal )
00016		{
00017			Destroy();
00018		}
00019	
00020		simulated function HitWall( vector HitNormal, actor Wall )
00021		{
00022			Destroy();
00023		}
00024	}
00025	
00026	defaultproperties
00027	{
00028	     bHighDetail=True
00029	     Physics=PHYS_Falling
00030	     RemoteRole=ROLE_SimulatedProxy
00031	     LifeSpan=7.000000
00032	     DrawType=DT_Mesh
00033	     Style=STY_Translucent
00034	     Texture=Texture'Botpack.Jgreen'
00035	     Mesh=LodMesh'Botpack.BioGelm'
00036	     DrawScale=0.800000
00037	     bUnlit=True
00038	     CollisionRadius=4.000000
00039	     CollisionHeight=4.000000
00040	     bCollideWorld=True
00041	     bBounce=True
00042	     NetPriority=2.000000
00043	}

End Source Code