Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.ChunkTrail
00001 //============================================================================= 00002 // ChunkTrail. 00003 //============================================================================= 00004 class ChunkTrail extends Effects; 00005 00006 #exec OBJ LOAD FILE=textures\flakGlow.utx PACKAGE=Botpack.FlakGlow 00007 00008 defaultproperties 00009 { 00010 bTrailerSameRotation=True 00011 Physics=PHYS_Trailer 00012 RemoteRole=ROLE_None 00013 LifeSpan=0.500000 00014 DrawType=DT_SpriteAnimOnce 00015 Style=STY_Translucent 00016 Sprite=Texture'Botpack.FlakGlow.fglow_a00' 00017 Texture=Texture'Botpack.FlakGlow.fglow_a00' 00018 Skin=Texture'Botpack.FlakGlow.fglow_a00' 00019 DrawScale=0.350000 00020 ScaleGlow=0.600000 00021 bUnlit=True 00022 Mass=30.000000 00023 }