UnrealI
Class MercFlare

source: e:\games\UnrealTournament\UnrealI\Classes\MercFlare.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealI.MercFlare
Direct Known Subclasses:None

class MercFlare
extends Engine.Effects

//============================================================================= // MercFlare. //=============================================================================

Source Code


00001	//=============================================================================
00002	// MercFlare.
00003	//=============================================================================
00004	class MercFlare extends Effects;
00005	
00006	#exec TEXTURE IMPORT NAME=RocketFlare FILE=..\UnrealShare\MODELS\rflare.pcx GROUP=Effects
00007	
00008	defaultproperties
00009	{
00010	     RemoteRole=ROLE_SimulatedProxy
00011	     LifeSpan=0.100000
00012	     DrawType=DT_Sprite
00013	     Style=STY_Translucent
00014	     Texture=Texture'UnrealI.Effects.RocketFlare'
00015	     DrawScale=0.750000
00016	     bUnlit=True
00017	     LightType=LT_Steady
00018	     LightBrightness=250
00019	     LightHue=28
00020	     LightSaturation=32
00021	     LightRadius=30
00022	     LightPeriod=32
00023	     LightCone=128
00024	     VolumeBrightness=64
00025	     bActorShadows=True
00026	}

End Source Code