Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealI.MercFlare
00001 //============================================================================= 00002 // MercFlare. 00003 //============================================================================= 00004 class MercFlare extends Effects; 00005 00006 #exec TEXTURE IMPORT NAME=RocketFlare FILE=..\UnrealShare\MODELS\rflare.pcx GROUP=Effects 00007 00008 defaultproperties 00009 { 00010 RemoteRole=ROLE_SimulatedProxy 00011 LifeSpan=0.100000 00012 DrawType=DT_Sprite 00013 Style=STY_Translucent 00014 Texture=Texture'UnrealI.Effects.RocketFlare' 00015 DrawScale=0.750000 00016 bUnlit=True 00017 LightType=LT_Steady 00018 LightBrightness=250 00019 LightHue=28 00020 LightSaturation=32 00021 LightRadius=30 00022 LightPeriod=32 00023 LightCone=128 00024 VolumeBrightness=64 00025 bActorShadows=True 00026 }