Core.Object | +--Engine.Actor | +--Engine.Effects | +--Botpack.RedeemerTrail
simulated
PreBeginPlay()
00001 //============================================================================= 00002 // redeemertrail. 00003 //============================================================================= 00004 class RedeemerTrail extends Effects; 00005 00006 #exec MESH IMPORT MESH=muzzRFF3 ANIVFILE=MODELS\muzzle2_a.3d DATAFILE=MODELS\muzzle2_d.3d X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=muzzRFF3 MINVERTS=12 STRENGTH=0.7 ZDISP=800.0 00008 #exec MESH ORIGIN MESH=muzzRFF3 X=0 Y=740 Z=0 YAW=-64 00009 #exec MESH SEQUENCE MESH=muzzRFF3 SEQ=All STARTFRAME=0 NUMFRAMES=3 00010 #exec MESHMAP NEW MESHMAP=muzzRFF3 MESH=muzzRFF3 00011 #exec MESHMAP SCALE MESHMAP=muzzRFF3 X=0.04 Y=0.16 Z=0.08 00012 #exec TEXTURE IMPORT NAME=MuzzyFlak FILE=MODELS\flakflash2.PCX GROUP=Skins 00013 00014 simulated function PreBeginPlay() 00015 { 00016 loopanim('all',2.0); 00017 } 00018 00019 defaultproperties 00020 { 00021 bTrailerSameRotation=True 00022 Physics=PHYS_Trailer 00023 RemoteRole=ROLE_None 00024 LifeSpan=35.000000 00025 DrawType=DT_Mesh 00026 Style=STY_Translucent 00027 Sprite=Texture'Botpack.Skins.MuzzyFlak' 00028 Texture=Texture'Botpack.Skins.MuzzyFlak' 00029 Skin=Texture'Botpack.Skins.MuzzyFlak' 00030 Mesh=LodMesh'Botpack.muzzRFF3' 00031 DrawScale=0.600000 00032 ScaleGlow=0.700000 00033 bUnlit=True 00034 bParticles=True 00035 LightType=LT_Steady 00036 LightEffect=LE_NonIncidence 00037 LightBrightness=255 00038 LightHue=30 00039 LightRadius=8 00040 Mass=30.000000 00041 }