Botpack
Class RedeemerTrail

source: e:\games\UnrealTournament\Botpack\Classes\Redeemertrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.RedeemerTrail
Direct Known Subclasses:None

class RedeemerTrail
extends Engine.Effects

//============================================================================= // redeemertrail. //=============================================================================

Function Summary
 
simulated
PreBeginPlay()



Source Code


00001	//=============================================================================
00002	// redeemertrail.
00003	//=============================================================================
00004	class RedeemerTrail extends Effects;
00005	
00006	#exec MESH IMPORT MESH=muzzRFF3 ANIVFILE=MODELS\muzzle2_a.3d DATAFILE=MODELS\muzzle2_d.3d X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=muzzRFF3 MINVERTS=12 STRENGTH=0.7 ZDISP=800.0
00008	#exec MESH ORIGIN MESH=muzzRFF3 X=0 Y=740 Z=0 YAW=-64
00009	#exec MESH SEQUENCE MESH=muzzRFF3 SEQ=All                      STARTFRAME=0 NUMFRAMES=3
00010	#exec MESHMAP NEW   MESHMAP=muzzRFF3 MESH=muzzRFF3
00011	#exec MESHMAP SCALE MESHMAP=muzzRFF3 X=0.04 Y=0.16 Z=0.08
00012	#exec TEXTURE IMPORT NAME=MuzzyFlak FILE=MODELS\flakflash2.PCX GROUP=Skins
00013	
00014	simulated function PreBeginPlay()
00015	{
00016		loopanim('all',2.0);
00017	}
00018	
00019	defaultproperties
00020	{
00021	     bTrailerSameRotation=True
00022	     Physics=PHYS_Trailer
00023	     RemoteRole=ROLE_None
00024	     LifeSpan=35.000000
00025	     DrawType=DT_Mesh
00026	     Style=STY_Translucent
00027	     Sprite=Texture'Botpack.Skins.MuzzyFlak'
00028	     Texture=Texture'Botpack.Skins.MuzzyFlak'
00029	     Skin=Texture'Botpack.Skins.MuzzyFlak'
00030	     Mesh=LodMesh'Botpack.muzzRFF3'
00031	     DrawScale=0.600000
00032	     ScaleGlow=0.700000
00033	     bUnlit=True
00034	     bParticles=True
00035	     LightType=LT_Steady
00036	     LightEffect=LE_NonIncidence
00037	     LightBrightness=255
00038	     LightHue=30
00039	     LightRadius=8
00040	     Mass=30.000000
00041	}

End Source Code