Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.SmokeTrail
00001 //============================================================================= 00002 // SmokeTrail. 00003 //============================================================================= 00004 class SmokeTrail extends Effects; 00005 00006 #exec MESH IMPORT MESH=SmoketrailM ANIVFILE=MODELS\Smoke1_a.3D DATAFILE=MODELS\Smoke1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=SmoketrailM X=0 Y=0 Z=0 YAW=-64 00008 #exec MESH SEQUENCE MESH=SmoketrailM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESHMAP SCALE MESHMAP=SmoketrailM X=0.2 Y=0.2 Z=0.4 YAW=128 00010 #exec MESHMAP SETTEXTURE MESHMAP=SmoketrailM NUM=0 TEXTURE=DefaultTexture 00011 00012 defaultproperties 00013 { 00014 RemoteRole=ROLE_SimulatedProxy 00015 DrawType=DT_Mesh 00016 Mesh=LodMesh'UnrealShare.SmoketrailM' 00017 bCollideActors=True 00018 bCollideWorld=True 00019 bBlockActors=True 00020 }