UnrealShare
Class SmokeTrail

source: e:\games\UnrealTournament\UnrealShare\Classes\SmokeTrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.SmokeTrail
Direct Known Subclasses:None

class SmokeTrail
extends Engine.Effects

//============================================================================= // SmokeTrail. //=============================================================================

Source Code


00001	//=============================================================================
00002	// SmokeTrail.
00003	//=============================================================================
00004	class SmokeTrail extends Effects;
00005	
00006	#exec MESH IMPORT MESH=SmoketrailM ANIVFILE=MODELS\Smoke1_a.3D DATAFILE=MODELS\Smoke1_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=SmoketrailM X=0 Y=0 Z=0 YAW=-64
00008	#exec MESH SEQUENCE MESH=SmoketrailM SEQ=All     STARTFRAME=0   NUMFRAMES=1
00009	#exec MESHMAP SCALE MESHMAP=SmoketrailM X=0.2 Y=0.2 Z=0.4 YAW=128
00010	#exec MESHMAP SETTEXTURE MESHMAP=SmoketrailM NUM=0 TEXTURE=DefaultTexture
00011	
00012	defaultproperties
00013	{
00014	     RemoteRole=ROLE_SimulatedProxy
00015	     DrawType=DT_Mesh
00016	     Mesh=LodMesh'UnrealShare.SmoketrailM'
00017	     bCollideActors=True
00018	     bCollideWorld=True
00019	     bBlockActors=True
00020	}

End Source Code