#include <eventHandler.h>
#include <projtexShader.h>
#include <shaderTransition.h>
#include <renderRelation.h>
#include <nodeRelation.h>
#include <chancfg.h>
#include <string>
#include <texGenTransition.h>
#include <colorBlendTransition.h>
#include <colorMaskTransition.h>
#include <textureTransition.h>
#include <texMatrixTransition.h>
#include <spotlightShader.h>
#include <light.h>
#include <loader.h>
#include <look_at.h>
#include <get_rel_pos.h>
#include <transformTransition.h>
#include <geomNode.h>
#include <lightTransition.h>
#include <spotlight.h>
#include <projtexShadower.h>
#include <spheretexHighlighter.h>
#include <spheretexReflector.h>
#include <trackball.h>
#include <planarSlider.h>
#include <transform2sg.h>
#include <mouse.h>
#include <graphicsWindow.h>
#include <planarReflector.h>
#include <stencilTransition.h>
#include <plane.h>
#include <auto_bind.h>
#include <animControl.h>
#include <animControlCollection.h>
#include <renderBuffer.h>
#include <planeNode.h>
#include <outlineShader.h>
#include <pt_NamedNode.h>
#include <geomLine.h>
#include <dconfig.h>
Go to the source code of this file.
Functions | |
Configure (shader_test) | |
ConfigureFn (shader_test) | |
PT (LensNode) tex_proj | |
Allocates a new Lens just like this one. | |
PT (Trackball) tex_proj_trackball | |
PT (ProjtexShader) proj_shader | |
PT (ProjtexShadower) proj_shadow | |
PT (SpheretexShader) spheretex | |
PT (SpheretexHighlighter) highlight | |
PT (SpheretexReflector) sreflect | |
PT (PlanarReflector) preflect | |
PT (OutlineShader) outline_shader | |
PT (GeomNode) proj_geom_node | |
Returns a Geom that renders the particular glyph. | |
PT (Spotlight) tex_proj_spot | |
PT (PlanarSlider) ball_slider | |
PT (MouseAndKeyboard) mak | |
void | set_alt_trackball (Node *trackball) |
PT (GraphicsWindow) main_win | |
Creates a new window on the pipe, if possible. | |
int | framework_main (int argc, char *argv[]) |
void | herc_display_func (void) |
void | herc_overrides_func (ChanCfgOverrides &override, std::string &) |
void | herc_idle () |
void | event_p (CPT_Event) |
Toggle the projective texture being on and off. | |
void | event_s (CPT_Event) |
Toggle the spotlight being on and off. | |
void | event_d (CPT_Event) |
Toggle projected shadows. | |
void | event_h (CPT_Event) |
Toggle sphere texture highlight. | |
void | event_e (CPT_Event) |
Toggle sphere texture. | |
void | event_m (CPT_Event) |
Toggle sphere texture reflector. | |
void | event_r (CPT_Event) |
Toggle planar reflection. | |
void | event_z (CPT_Event) |
void | event_Z (CPT_Event) |
void | event_o (CPT_Event) |
Toggle outline shader. | |
void | herc_keys (EventHandler &eh) |
int | main (int argc, char *argv[]) |
Variables | |
PT_NamedNode | spot_shaft |
PT_NamedNode | herc |
PT_NamedNode | ball |
PT_NamedNode | hide_ball |
ShaderTransition | shader_trans |
bool | follow_ball |
RenderRelation * | room_arc |
RenderRelation * | spot_arc |
RenderRelation * | ball_arc |
RenderRelation * | hide_ball_arc |
RenderRelation * | herc_arc |
RenderRelation * | herc_rot_arc |
RenderRelation * | camera_model_arc |
PT_NamedNode | render |
NodeAttributes | initial_state |
PT_NamedNode | lights |
PT_NamedNode | root |
PT_NamedNode | cameras |
void(* | extra_display_func )() |
void(* | define_keys )(EventHandler &) |
void(* | extra_overrides_func )(ChanCfgOverrides &, std::string &) |
void(* | additional_idle )() |
Definition in file herc.cxx.
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Definition at line 67 of file herc.cxx. References herc, and spot_shaft. |
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Toggle projected shadows.
Definition at line 218 of file herc.cxx. References clear_shader(), NULL, room_arc, and set_alt_trackball(). |
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Toggle sphere texture.
Definition at line 248 of file herc.cxx. References ball_arc, and clear_shader(). |
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Toggle sphere texture highlight.
Definition at line 234 of file herc.cxx. References ball_arc, and clear_shader(). |
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Toggle sphere texture reflector.
Definition at line 263 of file herc.cxx. References ball_arc, and clear_shader(). |
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Toggle outline shader.
Definition at line 311 of file herc.cxx. References clear_shader(), and herc_arc. |
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Toggle the projective texture being on and off.
Definition at line 166 of file herc.cxx. References ball_arc, clear_shader(), herc_arc, NULL, room_arc, and set_alt_trackball(). |
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Toggle planar reflection.
Definition at line 278 of file herc.cxx. References clear_shader(), and room_arc. |
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Toggle the spotlight being on and off.
Definition at line 193 of file herc.cxx. References ball_arc, clear_shader(), herc_arc, NULL, room_arc, set_alt_trackball(), and spot_shaft. |
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Definition at line 298 of file herc.cxx. References hide_ball_arc. |
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Definition at line 134 of file herc.cxx. References ball, ClockObject::get_dt(), ClockObject::get_global_clock(), herc, herc_arc, herc_rot_arc, length(), and look_at(). Referenced by herc_keys(). |
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Definition at line 325 of file herc.cxx. References additional_idle, ball, ball_arc, camera_model, camera_model_arc, follow_ball, geomnode, herc, herc_arc, herc_idle(), herc_rot_arc, hide_ball, hide_ball_arc, loader, NULL, room, room_arc, root, spot_arc, spot_shaft, tball2cam, and tex. |
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Definition at line 127 of file herc.cxx. Referenced by main(). |
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Definition at line 528 of file herc.cxx. References extra_overrides_func, and herc_overrides_func(). |
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Creates a new window on the pipe, if possible.
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Returns a Geom that renders the particular glyph. This generates and returns a new GeomNode but does not automatically parent it to the ProjectionScreen node; see regenerate_screen(). The specified projector need not be the same as the projector given to the ProjectionScreen with set_projector() (although this is often what you want). num_x_verts and num_y_verts specify the number of vertices to make in the grid across the horizontal and vertical dimension of the projector, respectively; distance represents the approximate distance of the screen from the lens center. Definition at line 237 of file projectionScreen.cxx. |
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Allocates a new Lens just like this one.
Definition at line 41 of file cylindricalLens.cxx. |
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Definition at line 118 of file herc.cxx. Referenced by herc_keys(). |
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Definition at line 82 of file herc.cxx. Referenced by herc_idle(), herc_keys(), and load_our_models(). |
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Definition at line 96 of file herc.cxx. Referenced by event_e(), event_h(), event_m(), event_p(), event_s(), herc_keys(), and load_our_models(). |
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Definition at line 100 of file herc.cxx. Referenced by herc_keys(). |
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Definition at line 116 of file herc.cxx. Referenced by main(). |
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Definition at line 117 of file herc.cxx. Referenced by main(). |
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Definition at line 92 of file herc.cxx. Referenced by event_z(), herc_keys(), and load_our_models(). |
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Definition at line 81 of file herc.cxx. Referenced by ConfigureFn(), herc_idle(), and herc_keys(). |
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Definition at line 98 of file herc.cxx. Referenced by event_o(), event_p(), event_s(), herc_idle(), and herc_keys(). |
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Definition at line 99 of file herc.cxx. Referenced by herc_idle(), and herc_keys(). |
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Definition at line 83 of file herc.cxx. Referenced by herc_keys(), and load_our_models(). |
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Definition at line 97 of file herc.cxx. Referenced by event_Z(), herc_keys(), and load_our_models(). |
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Definition at line 103 of file herc.cxx. Referenced by RIBGraphicsStateGuardian::prepare_display_region(). |
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Definition at line 102 of file herc.cxx. Referenced by attach_sky(), ChanConfig::chan_eval(), and event_T(). |
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Definition at line 94 of file herc.cxx. Referenced by ConfigureFn(), event_d(), event_p(), event_r(), event_s(), herc_keys(), load_our_models(), and min_shader_keys(). |
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Definition at line 85 of file herc.cxx. Referenced by ConfigureFn(). |
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Definition at line 95 of file herc.cxx. Referenced by herc_keys(), setup_shaders(), and shader_keys(). |
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Definition at line 79 of file herc.cxx. Referenced by ConfigureFn(), event_s(), herc_keys(), and setup_shaders(). |