Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass
Direct Known Subclasses:GassiusCarcass, KrallCarcass, MercCarcass, PupaeCarcass, QueenCarcass, SquidCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass, BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, HumanCarcass, MantaCarcass, NaliCarcass, SkaarjCarcass, SlithCarcass, TentacleCarcass |
Variables | |
ZoneInfo |
DeathZone |
float |
ExistTime |
sound |
GibOne |
sound |
GibTwo |
sound |
LandedSound |
float |
Trails[8] |
float |
ZOffset[8] |
bool |
bGreenBlood |
mesh |
bodyparts[8] |
States | |
Corroding, Gibbing, Dead, Dying |
Function Summary | |
void |
AnimEnd() |
void |
ChunkUp(int Damage) |
void |
CreateReplacement() |
void |
Destroyed() |
void |
GibSound() |
|
HitWall(vector HitNormal, Actor Wall) |
void |
Initfor(Actor Other) |
void |
LandThump() |
void |
Landed(vector HitNormal) |
void |
LieStill() |
void |
PostBeginPlay() |
void |
ReduceCylinder() |
void |
TakeDamage(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType) |
void |
ThrowOthers() |
State Corroding Function Summary | |
void |
BeginState() |
void |
Tick(float DeltaTime) |
State Gibbing Function Summary |
State Dead Function Summary | |
void |
BeginState() |
void |
Timer() |
void |
CheckZoneCarcasses() |
void |
AddFliesAndRats() |
State Dying Function Summary |