UnrealI
Class GassiusCarcass

source: e:\games\UnrealTournament\UnrealI\Classes\GassiusCarcass.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealI.GassiusCarcass
Direct Known Subclasses:None

class GassiusCarcass
extends UnrealShare.CreatureCarcass

//============================================================================= // GassiusCarcass. //=============================================================================

Function Summary
 void ForceMeshToExist()



Source Code


00001	//=============================================================================
00002	// GassiusCarcass.
00003	//=============================================================================
00004	class GassiusCarcass extends CreatureCarcass;
00005	
00006	#exec MESH IMPORT MESH=GasArm1 ANIVFILE=MODELS\g_gasa_a.3D DATAFILE=MODELS\g_gasa_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=GasArm1 X=450 Y=150 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=GasArm1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=GasArm1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JGas1  FILE=MODELS\g_gas1.PCX GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=GasArm1 X=0.09 Y=0.09 Z=0.18
00012	#exec MESHMAP SETTEXTURE MESHMAP=GasArm1 NUM=1 TEXTURE=JGas1
00013	
00014	#exec MESH IMPORT MESH=GasArm2 ANIVFILE=MODELS\g_gas2_a.3D DATAFILE=MODELS\g_gas2_d.3D X=0 Y=0 Z=0
00015	#exec MESH ORIGIN MESH=GasArm2 X=450 Y=150 Z=0 YAW=64
00016	#exec MESH SEQUENCE MESH=GasArm2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=GasArm2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00018	#exec TEXTURE IMPORT NAME=JGas2  FILE=MODELS\g_gas2.PCX GROUP=Skins 
00019	#exec MESHMAP SCALE MESHMAP=GasArm2 X=0.09 Y=0.09 Z=0.18
00020	#exec MESHMAP SETTEXTURE MESHMAP=GasArm2 NUM=1 TEXTURE=JGas2
00021	
00022	#exec MESH IMPORT MESH=GasHand ANIVFILE=MODELS\g_gash_a.3D DATAFILE=MODELS\g_gash_d.3D X=0 Y=0 Z=0
00023	#exec MESH ORIGIN MESH=GasHand X=450 Y=150 Z=0 YAW=64
00024	#exec MESH SEQUENCE MESH=GasHand SEQ=All    STARTFRAME=0   NUMFRAMES=1
00025	#exec MESH SEQUENCE MESH=GasHand SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00026	#exec TEXTURE IMPORT NAME=JGas1  FILE=MODELS\g_gas1.PCX GROUP=Skins 
00027	#exec MESHMAP SCALE MESHMAP=GasHand X=0.09 Y=0.09 Z=0.18
00028	#exec MESHMAP SETTEXTURE MESHMAP=GasHand NUM=1 TEXTURE=JGas1
00029	
00030	#exec MESH IMPORT MESH=GasHead ANIVFILE=MODELS\g_gasz_a.3D DATAFILE=MODELS\g_gasz_d.3D X=0 Y=0 Z=0
00031	#exec MESH ORIGIN MESH=GasHead X=450 Y=150 Z=0 YAW=64
00032	#exec MESH SEQUENCE MESH=GasHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
00033	#exec MESH SEQUENCE MESH=GasHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00034	#exec TEXTURE IMPORT NAME=JGas2  FILE=MODELS\g_gas2.PCX GROUP=Skins 
00035	#exec MESHMAP SCALE MESHMAP=GasHead X=0.09 Y=0.09 Z=0.18
00036	#exec MESHMAP SETTEXTURE MESHMAP=GasHead NUM=1 TEXTURE=JGas2
00037	
00038	#exec MESH IMPORT MESH=GasPart ANIVFILE=MODELS\g_gasp_a.3D DATAFILE=MODELS\g_gasp_d.3D X=0 Y=0 Z=0
00039	#exec MESH ORIGIN MESH=GasPart X=450 Y=150 Z=30 YAW=64
00040	#exec MESH SEQUENCE MESH=GasPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
00041	#exec MESH SEQUENCE MESH=GasPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00042	#exec TEXTURE IMPORT NAME=JGas1  FILE=MODELS\g_gas1.PCX GROUP=Skins 
00043	#exec MESHMAP SCALE MESHMAP=GasPart X=0.09 Y=0.09 Z=0.18
00044	#exec MESHMAP SETTEXTURE MESHMAP=GasPart NUM=1 TEXTURE=JGas1
00045	
00046	
00047	function ForceMeshToExist()
00048	{
00049		//never called
00050		Spawn(class 'Gasbag');
00051	}
00052	
00053	defaultproperties
00054	{
00055	     bodyparts(0)=LodMesh'UnrealI.GasHead'
00056	     bodyparts(1)=LodMesh'UnrealI.GasArm1'
00057	     bodyparts(2)=LodMesh'UnrealI.GasArm2'
00058	     bodyparts(3)=LodMesh'UnrealI.GasHand'
00059	     bodyparts(4)=LodMesh'UnrealI.GasPart'
00060	     bodyparts(5)=LodMesh'UnrealI.GasPart'
00061	     ZOffset(0)=0.700000
00062	     ZOffset(1)=0.000000
00063	     ZOffset(2)=0.350000
00064	     ZOffset(3)=-0.300000
00065	     ZOffset(4)=-0.500000
00066	     ZOffset(5)=-0.700000
00067	     AnimSequence=Deflate
00068	     Mesh=LodMesh'UnrealI.GasBagM'
00069	     Mass=120.000000
00070	}

End Source Code