Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealI.GassiusCarcass
void
ForceMeshToExist()
00001 //============================================================================= 00002 // GassiusCarcass. 00003 //============================================================================= 00004 class GassiusCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=GasArm1 ANIVFILE=MODELS\g_gasa_a.3D DATAFILE=MODELS\g_gasa_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=GasArm1 X=450 Y=150 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=GasArm1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=GasArm1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JGas1 FILE=MODELS\g_gas1.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=GasArm1 X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=GasArm1 NUM=1 TEXTURE=JGas1 00013 00014 #exec MESH IMPORT MESH=GasArm2 ANIVFILE=MODELS\g_gas2_a.3D DATAFILE=MODELS\g_gas2_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=GasArm2 X=450 Y=150 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=GasArm2 SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=GasArm2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=JGas2 FILE=MODELS\g_gas2.PCX GROUP=Skins 00019 #exec MESHMAP SCALE MESHMAP=GasArm2 X=0.09 Y=0.09 Z=0.18 00020 #exec MESHMAP SETTEXTURE MESHMAP=GasArm2 NUM=1 TEXTURE=JGas2 00021 00022 #exec MESH IMPORT MESH=GasHand ANIVFILE=MODELS\g_gash_a.3D DATAFILE=MODELS\g_gash_d.3D X=0 Y=0 Z=0 00023 #exec MESH ORIGIN MESH=GasHand X=450 Y=150 Z=0 YAW=64 00024 #exec MESH SEQUENCE MESH=GasHand SEQ=All STARTFRAME=0 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=GasHand SEQ=Still STARTFRAME=0 NUMFRAMES=1 00026 #exec TEXTURE IMPORT NAME=JGas1 FILE=MODELS\g_gas1.PCX GROUP=Skins 00027 #exec MESHMAP SCALE MESHMAP=GasHand X=0.09 Y=0.09 Z=0.18 00028 #exec MESHMAP SETTEXTURE MESHMAP=GasHand NUM=1 TEXTURE=JGas1 00029 00030 #exec MESH IMPORT MESH=GasHead ANIVFILE=MODELS\g_gasz_a.3D DATAFILE=MODELS\g_gasz_d.3D X=0 Y=0 Z=0 00031 #exec MESH ORIGIN MESH=GasHead X=450 Y=150 Z=0 YAW=64 00032 #exec MESH SEQUENCE MESH=GasHead SEQ=All STARTFRAME=0 NUMFRAMES=1 00033 #exec MESH SEQUENCE MESH=GasHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 00034 #exec TEXTURE IMPORT NAME=JGas2 FILE=MODELS\g_gas2.PCX GROUP=Skins 00035 #exec MESHMAP SCALE MESHMAP=GasHead X=0.09 Y=0.09 Z=0.18 00036 #exec MESHMAP SETTEXTURE MESHMAP=GasHead NUM=1 TEXTURE=JGas2 00037 00038 #exec MESH IMPORT MESH=GasPart ANIVFILE=MODELS\g_gasp_a.3D DATAFILE=MODELS\g_gasp_d.3D X=0 Y=0 Z=0 00039 #exec MESH ORIGIN MESH=GasPart X=450 Y=150 Z=30 YAW=64 00040 #exec MESH SEQUENCE MESH=GasPart SEQ=All STARTFRAME=0 NUMFRAMES=1 00041 #exec MESH SEQUENCE MESH=GasPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 00042 #exec TEXTURE IMPORT NAME=JGas1 FILE=MODELS\g_gas1.PCX GROUP=Skins 00043 #exec MESHMAP SCALE MESHMAP=GasPart X=0.09 Y=0.09 Z=0.18 00044 #exec MESHMAP SETTEXTURE MESHMAP=GasPart NUM=1 TEXTURE=JGas1 00045 00046 00047 function ForceMeshToExist() 00048 { 00049 //never called 00050 Spawn(class 'Gasbag'); 00051 } 00052 00053 defaultproperties 00054 { 00055 bodyparts(0)=LodMesh'UnrealI.GasHead' 00056 bodyparts(1)=LodMesh'UnrealI.GasArm1' 00057 bodyparts(2)=LodMesh'UnrealI.GasArm2' 00058 bodyparts(3)=LodMesh'UnrealI.GasHand' 00059 bodyparts(4)=LodMesh'UnrealI.GasPart' 00060 bodyparts(5)=LodMesh'UnrealI.GasPart' 00061 ZOffset(0)=0.700000 00062 ZOffset(1)=0.000000 00063 ZOffset(2)=0.350000 00064 ZOffset(3)=-0.300000 00065 ZOffset(4)=-0.500000 00066 ZOffset(5)=-0.700000 00067 AnimSequence=Deflate 00068 Mesh=LodMesh'UnrealI.GasBagM' 00069 Mass=120.000000 00070 }