Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealI.TitanCarcass
void
ForceMeshToExist()
00001 //============================================================================= 00002 // TitanCarcass. 00003 //============================================================================= 00004 class TitanCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=BigChunk1 ANIVFILE=MODELS\g_cow2_a.3D DATAFILE=MODELS\g_cow2_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=bigchunk1 X=0 Y=-30 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=bigchunk1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=bigchunk1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JGCow1 FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=bigchunk1 X=0.12 Y=0.12 Z=0.24 00012 #exec MESHMAP SETTEXTURE MESHMAP=bigchunk1 NUM=1 TEXTURE=JGCow1 00013 00014 #exec MESH IMPORT MESH=bigchunk2 ANIVFILE=MODELS\g_cowb_a.3D DATAFILE=MODELS\g_cowb_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=bigchunk2 X=0 Y=-30 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=bigchunk2 SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=bigchunk2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=JGCow1 FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 00019 #exec MESHMAP SCALE MESHMAP=bigchunk2 X=0.1 Y=0.1 Z=0.2 00020 #exec MESHMAP SETTEXTURE MESHMAP=bigchunk2 NUM=1 TEXTURE=JGCow1 00021 00022 function ForceMeshToExist() 00023 { 00024 //never called 00025 Spawn(class 'Titan'); 00026 } 00027 00028 defaultproperties 00029 { 00030 bodyparts(0)=LodMesh'UnrealShare.BigChunk1' 00031 bodyparts(1)=LodMesh'UnrealShare.BigChunk1' 00032 bodyparts(2)=LodMesh'UnrealShare.bigchunk2' 00033 bodyparts(3)=LodMesh'UnrealShare.bigchunk2' 00034 bodyparts(4)=LodMesh'UnrealShare.BigChunk1' 00035 bodyparts(5)=LodMesh'UnrealShare.bigchunk2' 00036 bodyparts(6)=LodMesh'UnrealShare.BigChunk1' 00037 bodyparts(7)=LodMesh'UnrealShare.bigchunk2' 00038 ZOffset(0)=0.600000 00039 ZOffset(1)=0.500000 00040 ZOffset(3)=0.200000 00041 ZOffset(4)=-0.200000 00042 ZOffset(5)=-0.500000 00043 bPermanent=True 00044 AnimSequence=TDeat001 00045 Mesh=LodMesh'UnrealI.Titan1' 00046 CollisionRadius=115.000000 00047 CollisionHeight=110.000000 00048 Mass=2000.000000 00049 }