UnrealShare
Class SlithCarcass

source: e:\games\UnrealTournament\UnrealShare\Classes\SlithCarcass.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealShare.SlithCarcass
Direct Known Subclasses:None

class SlithCarcass
extends UnrealShare.CreatureCarcass

//============================================================================= // SlithCarcass. //=============================================================================

Function Summary
 void ForceMeshToExist()



Source Code


00001	//=============================================================================
00002	// SlithCarcass.
00003	//=============================================================================
00004	class SlithCarcass extends CreatureCarcass;
00005	
00006	#exec MESH IMPORT MESH=SlithArm ANIVFILE=MODELS\g_slia_a.3D DATAFILE=MODELS\g_slia_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=SlithArm X=0 Y=0 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=SlithArm SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=SlithArm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=Jgslith1  FILE=MODELS\g_slith1.PCX GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=SlithArm X=0.09 Y=0.09 Z=0.18
00012	#exec MESHMAP SETTEXTURE MESHMAP=SlithArm NUM=1 TEXTURE=Jgslith1
00013	
00014	#exec MESH IMPORT MESH=SlithHand ANIVFILE=MODELS\g_slih_a.3D DATAFILE=MODELS\g_slih_d.3D X=0 Y=0 Z=0
00015	#exec MESH ORIGIN MESH=SlithHand X=0 Y=0 Z=0 YAW=64
00016	#exec MESH SEQUENCE MESH=SlithHand SEQ=All    STARTFRAME=0   NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=SlithHand SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00018	#exec TEXTURE IMPORT NAME=Jgslith1  FILE=MODELS\g_slith1.PCX GROUP=Skins 
00019	#exec MESHMAP SCALE MESHMAP=SlithHand X=0.09 Y=0.09 Z=0.18
00020	#exec MESHMAP SETTEXTURE MESHMAP=SlithHand NUM=1 TEXTURE=Jgslith1
00021	
00022	#exec MESH IMPORT MESH=SlithHead ANIVFILE=MODELS\g_sliz_a.3D DATAFILE=MODELS\g_sliz_d.3D X=0 Y=0 Z=0
00023	#exec MESH ORIGIN MESH=SlithHead X=0 Y=0 Z=0 YAW=64
00024	#exec MESH SEQUENCE MESH=SlithHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
00025	#exec MESH SEQUENCE MESH=SlithHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00026	#exec TEXTURE IMPORT NAME=Jgslith2  FILE=MODELS\g_slith2.PCX GROUP=Skins 
00027	#exec MESHMAP SCALE MESHMAP=SlithHead X=0.09 Y=0.09 Z=0.18
00028	#exec MESHMAP SETTEXTURE MESHMAP=SlithHead NUM=1 TEXTURE=Jgslith2
00029	
00030	#exec MESH IMPORT MESH=SlithPart ANIVFILE=MODELS\g_slib_a.3D DATAFILE=MODELS\g_slib_d.3D X=0 Y=0 Z=0
00031	#exec MESH ORIGIN MESH=SlithPart X=0 Y=0 Z=0 YAW=64
00032	#exec MESH SEQUENCE MESH=SlithPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
00033	#exec MESH SEQUENCE MESH=SlithPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00034	#exec TEXTURE IMPORT NAME=Jgslith2  FILE=MODELS\g_slith2.PCX GROUP=Skins 
00035	#exec MESHMAP SCALE MESHMAP=SlithPart X=0.09 Y=0.09 Z=0.18
00036	#exec MESHMAP SETTEXTURE MESHMAP=SlithPart NUM=1 TEXTURE=Jgslith2
00037	
00038	#exec MESH IMPORT MESH=SlithTail ANIVFILE=MODELS\g_slit_a.3D DATAFILE=MODELS\g_slit_d.3D X=0 Y=0 Z=0
00039	#exec MESH ORIGIN MESH=SlithTail X=0 Y=0 Z=0 YAW=64
00040	#exec MESH SEQUENCE MESH=SlithTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
00041	#exec MESH SEQUENCE MESH=SlithTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00042	#exec TEXTURE IMPORT NAME=Jgslith1  FILE=MODELS\g_slith1.PCX GROUP=Skins 
00043	#exec MESHMAP SCALE MESHMAP=SlithTail X=0.09 Y=0.09 Z=0.18
00044	#exec MESHMAP SETTEXTURE MESHMAP=SlithTail NUM=1 TEXTURE=Jgslith1
00045	
00046	function ForceMeshToExist()
00047	{
00048		//never called
00049		Spawn(class 'Slith');
00050	}
00051	
00052	defaultproperties
00053	{
00054	     bodyparts(0)=LodMesh'UnrealShare.SlithPart'
00055	     bodyparts(1)=LodMesh'UnrealShare.SlithPart'
00056	     bodyparts(2)=LodMesh'UnrealShare.SlithHand'
00057	     bodyparts(3)=LodMesh'UnrealShare.SlithHead'
00058	     bodyparts(4)=LodMesh'UnrealShare.SlithArm'
00059	     bodyparts(5)=LodMesh'UnrealShare.SlithArm'
00060	     bodyparts(6)=LodMesh'UnrealShare.CowBody1'
00061	     bodyparts(7)=LodMesh'UnrealShare.SlithTail'
00062	     ZOffset(0)=0.000000
00063	     ZOffset(1)=0.000000
00064	     AnimSequence=Dead1
00065	     Mesh=LodMesh'UnrealShare.Slith1'
00066	     CollisionRadius=48.000000
00067	     CollisionHeight=44.000000
00068	     Mass=200.000000
00069	     Buoyancy=190.000000
00070	}

End Source Code