Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealI.SquidCarcass
00001 //============================================================================= 00002 // SquidCarcass. 00003 //============================================================================= 00004 class SquidCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=SquidBody ANIVFILE=MODELS\g_sqdh_a.3D DATAFILE=MODELS\g_sqdh_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=SquidBody X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=SquidBody SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=SquidBody SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=SquidBody X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=SquidBody NUM=1 TEXTURE=Jgsquid 00013 00014 #exec MESH IMPORT MESH=SquidPart ANIVFILE=MODELS\g_sqdb_a.3D DATAFILE=MODELS\g_sqdb_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=SquidPart X=0 Y=0 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=SquidPart SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=SquidPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00019 #exec MESHMAP SCALE MESHMAP=SquidPart X=0.09 Y=0.09 Z=0.18 00020 #exec MESHMAP SETTEXTURE MESHMAP=SquidPart NUM=1 TEXTURE=Jgsquid 00021 00022 #exec MESH IMPORT MESH=SquidTail ANIVFILE=MODELS\g_sqdt_a.3D DATAFILE=MODELS\g_sqdt_d.3D X=0 Y=0 Z=0 00023 #exec MESH ORIGIN MESH=SquidTail X=0 Y=0 Z=0 YAW=64 00024 #exec MESH SEQUENCE MESH=SquidTail SEQ=All STARTFRAME=0 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=SquidTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 00026 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00027 #exec MESHMAP SCALE MESHMAP=SquidTail X=0.09 Y=0.09 Z=0.18 00028 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail NUM=1 TEXTURE=Jgsquid 00029 00030 #exec MESH IMPORT MESH=SquidTail2 ANIVFILE=MODELS\g_sqd2_a.3D DATAFILE=MODELS\g_sqd2_d.3D X=0 Y=0 Z=0 00031 #exec MESH ORIGIN MESH=SquidTail2 X=0 Y=0 Z=0 YAW=64 00032 #exec MESH SEQUENCE MESH=SquidTail2 SEQ=All STARTFRAME=0 NUMFRAMES=1 00033 #exec MESH SEQUENCE MESH=SquidTail2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00034 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00035 #exec MESHMAP SCALE MESHMAP=SquidTail2 X=0.09 Y=0.09 Z=0.18 00036 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail2 NUM=1 TEXTURE=Jgsquid 00037 00038 #exec MESH IMPORT MESH=SquidTail3 ANIVFILE=MODELS\g_sqd3_a.3D DATAFILE=MODELS\g_sqd3_d.3D X=0 Y=0 Z=0 00039 #exec MESH ORIGIN MESH=SquidTail3 X=0 Y=0 Z=0 YAW=64 00040 #exec MESH SEQUENCE MESH=SquidTail3 SEQ=All STARTFRAME=0 NUMFRAMES=1 00041 #exec MESH SEQUENCE MESH=SquidTail3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00042 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00043 #exec MESHMAP SCALE MESHMAP=SquidTail3 X=0.09 Y=0.09 Z=0.18 00044 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail3 NUM=1 TEXTURE=Jgsquid 00045 00046 #exec MESH IMPORT MESH=SquidTail4 ANIVFILE=MODELS\g_sqd4_a.3D DATAFILE=MODELS\g_sqd4_d.3D X=0 Y=0 Z=0 00047 #exec MESH ORIGIN MESH=SquidTail4 X=0 Y=0 Z=0 YAW=64 00048 #exec MESH SEQUENCE MESH=SquidTail4 SEQ=All STARTFRAME=0 NUMFRAMES=1 00049 #exec MESH SEQUENCE MESH=SquidTail4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00050 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00051 #exec MESHMAP SCALE MESHMAP=SquidTail4 X=0.09 Y=0.09 Z=0.18 00052 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail4 NUM=1 TEXTURE=Jgsquid 00053 00054 #exec MESH IMPORT MESH=SquidTail5 ANIVFILE=MODELS\g_sqd5_a.3D DATAFILE=MODELS\g_sqd5_d.3D X=0 Y=0 Z=0 00055 #exec MESH ORIGIN MESH=SquidTail5 X=0 Y=0 Z=0 YAW=64 00056 #exec MESH SEQUENCE MESH=SquidTail5 SEQ=All STARTFRAME=0 NUMFRAMES=1 00057 #exec MESH SEQUENCE MESH=SquidTail5 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00058 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins 00059 #exec MESHMAP SCALE MESHMAP=SquidTail5 X=0.09 Y=0.09 Z=0.18 00060 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail5 NUM=1 TEXTURE=Jgsquid 00061 00062 defaultproperties 00063 { 00064 bodyparts(0)=LodMesh'UnrealI.SquidBody' 00065 bodyparts(1)=LodMesh'UnrealI.SquidPart' 00066 bodyparts(2)=LodMesh'UnrealI.SquidPart' 00067 bodyparts(3)=LodMesh'UnrealI.SquidTail' 00068 bodyparts(4)=LodMesh'UnrealI.SquidTail2' 00069 bodyparts(5)=LodMesh'UnrealI.SquidTail3' 00070 bodyparts(6)=LodMesh'UnrealI.SquidTail4' 00071 bodyparts(7)=LodMesh'UnrealI.SquidTail5' 00072 AnimSequence=Dead1 00073 Mesh=LodMesh'UnrealI.Squid1' 00074 CollisionRadius=36.000000 00075 CollisionHeight=40.000000 00076 Mass=200.000000 00077 }