UnrealI
Class SquidCarcass

source: e:\games\UnrealTournament\UnrealI\Classes\SquidCarcass.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealI.SquidCarcass
Direct Known Subclasses:None

class SquidCarcass
extends UnrealShare.CreatureCarcass

//============================================================================= // SquidCarcass. //=============================================================================

Source Code


00001	//=============================================================================
00002	// SquidCarcass.
00003	//=============================================================================
00004	class SquidCarcass extends CreatureCarcass;
00005	
00006	#exec MESH IMPORT MESH=SquidBody ANIVFILE=MODELS\g_sqdh_a.3D DATAFILE=MODELS\g_sqdh_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=SquidBody X=0 Y=0 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=SquidBody SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=SquidBody SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=SquidBody X=0.09 Y=0.09 Z=0.18
00012	#exec MESHMAP SETTEXTURE MESHMAP=SquidBody NUM=1 TEXTURE=Jgsquid
00013	
00014	#exec MESH IMPORT MESH=SquidPart ANIVFILE=MODELS\g_sqdb_a.3D DATAFILE=MODELS\g_sqdb_d.3D X=0 Y=0 Z=0
00015	#exec MESH ORIGIN MESH=SquidPart X=0 Y=0 Z=0 YAW=64
00016	#exec MESH SEQUENCE MESH=SquidPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=SquidPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00018	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00019	#exec MESHMAP SCALE MESHMAP=SquidPart X=0.09 Y=0.09 Z=0.18
00020	#exec MESHMAP SETTEXTURE MESHMAP=SquidPart NUM=1 TEXTURE=Jgsquid
00021	
00022	#exec MESH IMPORT MESH=SquidTail ANIVFILE=MODELS\g_sqdt_a.3D DATAFILE=MODELS\g_sqdt_d.3D X=0 Y=0 Z=0
00023	#exec MESH ORIGIN MESH=SquidTail X=0 Y=0 Z=0 YAW=64
00024	#exec MESH SEQUENCE MESH=SquidTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
00025	#exec MESH SEQUENCE MESH=SquidTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00026	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00027	#exec MESHMAP SCALE MESHMAP=SquidTail X=0.09 Y=0.09 Z=0.18
00028	#exec MESHMAP SETTEXTURE MESHMAP=SquidTail NUM=1 TEXTURE=Jgsquid
00029	
00030	#exec MESH IMPORT MESH=SquidTail2 ANIVFILE=MODELS\g_sqd2_a.3D DATAFILE=MODELS\g_sqd2_d.3D X=0 Y=0 Z=0
00031	#exec MESH ORIGIN MESH=SquidTail2 X=0 Y=0 Z=0 YAW=64
00032	#exec MESH SEQUENCE MESH=SquidTail2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00033	#exec MESH SEQUENCE MESH=SquidTail2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00034	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00035	#exec MESHMAP SCALE MESHMAP=SquidTail2 X=0.09 Y=0.09 Z=0.18
00036	#exec MESHMAP SETTEXTURE MESHMAP=SquidTail2 NUM=1 TEXTURE=Jgsquid
00037	
00038	#exec MESH IMPORT MESH=SquidTail3 ANIVFILE=MODELS\g_sqd3_a.3D DATAFILE=MODELS\g_sqd3_d.3D X=0 Y=0 Z=0
00039	#exec MESH ORIGIN MESH=SquidTail3 X=0 Y=0 Z=0 YAW=64
00040	#exec MESH SEQUENCE MESH=SquidTail3 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00041	#exec MESH SEQUENCE MESH=SquidTail3 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00042	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00043	#exec MESHMAP SCALE MESHMAP=SquidTail3 X=0.09 Y=0.09 Z=0.18
00044	#exec MESHMAP SETTEXTURE MESHMAP=SquidTail3 NUM=1 TEXTURE=Jgsquid
00045	
00046	#exec MESH IMPORT MESH=SquidTail4 ANIVFILE=MODELS\g_sqd4_a.3D DATAFILE=MODELS\g_sqd4_d.3D X=0 Y=0 Z=0
00047	#exec MESH ORIGIN MESH=SquidTail4 X=0 Y=0 Z=0 YAW=64
00048	#exec MESH SEQUENCE MESH=SquidTail4 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00049	#exec MESH SEQUENCE MESH=SquidTail4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00050	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00051	#exec MESHMAP SCALE MESHMAP=SquidTail4 X=0.09 Y=0.09 Z=0.18
00052	#exec MESHMAP SETTEXTURE MESHMAP=SquidTail4 NUM=1 TEXTURE=Jgsquid
00053	
00054	#exec MESH IMPORT MESH=SquidTail5 ANIVFILE=MODELS\g_sqd5_a.3D DATAFILE=MODELS\g_sqd5_d.3D X=0 Y=0 Z=0
00055	#exec MESH ORIGIN MESH=SquidTail5 X=0 Y=0 Z=0 YAW=64
00056	#exec MESH SEQUENCE MESH=SquidTail5 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00057	#exec MESH SEQUENCE MESH=SquidTail5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00058	#exec TEXTURE IMPORT NAME=Jgsquid  FILE=MODELS\g_squid.PCX GROUP=Skins 
00059	#exec MESHMAP SCALE MESHMAP=SquidTail5 X=0.09 Y=0.09 Z=0.18
00060	#exec MESHMAP SETTEXTURE MESHMAP=SquidTail5 NUM=1 TEXTURE=Jgsquid
00061	
00062	defaultproperties
00063	{
00064	     bodyparts(0)=LodMesh'UnrealI.SquidBody'
00065	     bodyparts(1)=LodMesh'UnrealI.SquidPart'
00066	     bodyparts(2)=LodMesh'UnrealI.SquidPart'
00067	     bodyparts(3)=LodMesh'UnrealI.SquidTail'
00068	     bodyparts(4)=LodMesh'UnrealI.SquidTail2'
00069	     bodyparts(5)=LodMesh'UnrealI.SquidTail3'
00070	     bodyparts(6)=LodMesh'UnrealI.SquidTail4'
00071	     bodyparts(7)=LodMesh'UnrealI.SquidTail5'
00072	     AnimSequence=Dead1
00073	     Mesh=LodMesh'UnrealI.Squid1'
00074	     CollisionRadius=36.000000
00075	     CollisionHeight=40.000000
00076	     Mass=200.000000
00077	}

End Source Code