Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealShare.DevilfishCarcass
void
ForceMeshToExist()
00001 //============================================================================= 00002 // DevilfishCarcass. 00003 //============================================================================= 00004 class DevilfishCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=FishHead ANIVFILE=MODELS\g_shah_a.3D DATAFILE=MODELS\g_shah_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=FishHead X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=FishHead SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=FishHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jgfish1 FILE=MODELS\g_shark.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=FishHead X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=FishHead NUM=1 TEXTURE=Jgfish1 00013 00014 #exec MESH IMPORT MESH=FishPart ANIVFILE=MODELS\g_shap_a.3D DATAFILE=MODELS\g_shap_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=FishPart X=0 Y=0 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=FishPart SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=FishPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=Jgfish1 FILE=MODELS\g_shark.PCX GROUP=Skins 00019 #exec MESHMAP SCALE MESHMAP=FishPart X=0.09 Y=0.09 Z=0.18 00020 #exec MESHMAP SETTEXTURE MESHMAP=FishPart NUM=1 TEXTURE=Jgfish1 00021 00022 #exec MESH IMPORT MESH=FishTail ANIVFILE=MODELS\g_shat_a.3D DATAFILE=MODELS\g_shat_d.3D X=0 Y=0 Z=0 00023 #exec MESH ORIGIN MESH=FishTail X=0 Y=0 Z=0 YAW=64 00024 #exec MESH SEQUENCE MESH=FishTail SEQ=All STARTFRAME=0 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=FishTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 00026 #exec TEXTURE IMPORT NAME=Jgfish1 FILE=MODELS\g_shark.PCX GROUP=Skins 00027 #exec MESHMAP SCALE MESHMAP=FishTail X=0.09 Y=0.09 Z=0.18 00028 #exec MESHMAP SETTEXTURE MESHMAP=FishTail NUM=1 TEXTURE=Jgfish1 00029 00030 function ForceMeshToExist() 00031 { 00032 //never called 00033 Spawn(class 'DevilFish'); 00034 } 00035 00036 defaultproperties 00037 { 00038 bodyparts(0)=LodMesh'UnrealShare.FishHead' 00039 bodyparts(1)=LodMesh'UnrealShare.FishPart' 00040 bodyparts(2)=LodMesh'UnrealShare.FishPart' 00041 bodyparts(3)=LodMesh'UnrealShare.FishTail' 00042 bodyparts(4)=None 00043 Mesh=LodMesh'UnrealShare.fish' 00044 CollisionRadius=22.000000 00045 CollisionHeight=10.000000 00046 Buoyancy=0.000000 00047 }