Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealShare.FlyCarcass
void
CreateReplacement()
ForceMeshToExist()
00001 //============================================================================= 00002 // FlyCarcass. 00003 //============================================================================= 00004 class FlyCarcass extends CreatureCarcass; 00005 00006 function CreateReplacement() 00007 { 00008 if (Bugs != None) 00009 Bugs.Destroy(); 00010 } 00011 00012 function ForceMeshToExist() 00013 { 00014 //never called 00015 Spawn(class 'Fly'); 00016 } 00017 00018 defaultproperties 00019 { 00020 Mesh=LodMesh'UnrealShare.FlyM' 00021 Mass=100.000000 00022 Buoyancy=99.000000 00023 }