UnrealShare
Class MantaCarcass

source: e:\games\UnrealTournament\UnrealShare\Classes\MantaCarcass.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealShare.MantaCarcass
Direct Known Subclasses:None

class MantaCarcass
extends UnrealShare.CreatureCarcass

//============================================================================= // MantaCarcass. //=============================================================================

Function Summary
 void ForceMeshToExist()



Source Code


00001	//=============================================================================
00002	// MantaCarcass.
00003	//=============================================================================
00004	class MantaCarcass extends CreatureCarcass;
00005	
00006	#exec MESH IMPORT MESH=MantaHead ANIVFILE=MODELS\g_mtah_a.3D DATAFILE=MODELS\g_mtah_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=MantaHead X=0 Y=0 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=MantaHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=MantaHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=Jmta1  FILE=MODELS\g_manta1.PCX GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=MantaHead X=0.09 Y=0.09 Z=0.18
00012	#exec MESHMAP SETTEXTURE MESHMAP=MantaHead NUM=1 TEXTURE=Jmta1
00013	
00014	#exec MESH IMPORT MESH=MantaPart ANIVFILE=MODELS\g_mtap_a.3D DATAFILE=MODELS\g_mtap_d.3D X=0 Y=0 Z=0
00015	#exec MESH ORIGIN MESH=MantaPart X=0 Y=0 Z=0 YAW=64
00016	#exec MESH SEQUENCE MESH=MantaPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=MantaPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00018	#exec TEXTURE IMPORT NAME=Jmta1  FILE=MODELS\g_manta1.PCX GROUP=Skins 
00019	#exec MESHMAP SCALE MESHMAP=MantaPart X=0.09 Y=0.09 Z=0.18
00020	#exec MESHMAP SETTEXTURE MESHMAP=MantaPart NUM=1 TEXTURE=Jmta1
00021	
00022	#exec MESH IMPORT MESH=MantaTail ANIVFILE=MODELS\g_mtat_a.3D DATAFILE=MODELS\g_mtat_d.3D X=0 Y=0 Z=0
00023	#exec MESH ORIGIN MESH=MantaTail X=0 Y=0 Z=0 YAW=64
00024	#exec MESH SEQUENCE MESH=MantaTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
00025	#exec MESH SEQUENCE MESH=MantaTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00026	#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
00027	#exec MESHMAP SCALE MESHMAP=MantaTail X=0.09 Y=0.09 Z=0.18
00028	#exec MESHMAP SETTEXTURE MESHMAP=MantaTail NUM=1 TEXTURE=Jmta2
00029	
00030	#exec MESH IMPORT MESH=MantaWing1 ANIVFILE=MODELS\g_mtaw_a.3D DATAFILE=MODELS\g_mtaw_d.3D X=0 Y=0 Z=0
00031	#exec MESH ORIGIN MESH=MantaWing1 X=0 Y=0 Z=0 YAW=64
00032	#exec MESH SEQUENCE MESH=MantaWing1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00033	#exec MESH SEQUENCE MESH=MantaWing1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00034	#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
00035	#exec MESHMAP SCALE MESHMAP=MantaWing1 X=0.09 Y=0.09 Z=0.18
00036	#exec MESHMAP SETTEXTURE MESHMAP=MantaWing1 NUM=1 TEXTURE=Jmta2
00037	
00038	#exec MESH IMPORT MESH=MantaWing2 ANIVFILE=MODELS\g_mta2_a.3D DATAFILE=MODELS\g_mta2_d.3D X=0 Y=0 Z=0
00039	#exec MESH ORIGIN MESH=MantaWing2 X=0 Y=0 Z=0 YAW=64
00040	#exec MESH SEQUENCE MESH=MantaWing2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00041	#exec MESH SEQUENCE MESH=MantaWing2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00042	#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
00043	#exec MESHMAP SCALE MESHMAP=MantaWing2 X=0.09 Y=0.09 Z=0.18
00044	#exec MESHMAP SETTEXTURE MESHMAP=MantaWing2 NUM=1 TEXTURE=Jmta2
00045	
00046	#exec AUDIO IMPORT FILE="Sounds\Manta\dslap2.WAV" NAME="thumpmt" GROUP="Manta"
00047	
00048	function ForceMeshToExist()
00049	{
00050		//never called
00051		Spawn(class 'Manta');
00052	}
00053	
00054	defaultproperties
00055	{
00056	     bodyparts(0)=LodMesh'UnrealShare.MantaPart'
00057	     bodyparts(1)=LodMesh'UnrealShare.MantaPart'
00058	     bodyparts(2)=LodMesh'UnrealShare.MantaHead'
00059	     bodyparts(3)=LodMesh'UnrealShare.MantaTail'
00060	     bodyparts(4)=LodMesh'UnrealShare.MantaWing1'
00061	     bodyparts(5)=LodMesh'UnrealShare.MantaWing2'
00062	     ZOffset(0)=0.000000
00063	     ZOffset(1)=0.000000
00064	     LandedSound=Sound'UnrealShare.Manta.thumpmt'
00065	     AnimSequence=Death
00066	     AnimFrame=0.960000
00067	     Mesh=LodMesh'UnrealShare.Manta1'
00068	     CollisionRadius=27.000000
00069	     CollisionHeight=12.000000
00070	     Mass=80.000000
00071	}

End Source Code