Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealShare.MantaCarcass
void
ForceMeshToExist()
00001 //============================================================================= 00002 // MantaCarcass. 00003 //============================================================================= 00004 class MantaCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=MantaHead ANIVFILE=MODELS\g_mtah_a.3D DATAFILE=MODELS\g_mtah_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=MantaHead X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=MantaHead SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=MantaHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jmta1 FILE=MODELS\g_manta1.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=MantaHead X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=MantaHead NUM=1 TEXTURE=Jmta1 00013 00014 #exec MESH IMPORT MESH=MantaPart ANIVFILE=MODELS\g_mtap_a.3D DATAFILE=MODELS\g_mtap_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=MantaPart X=0 Y=0 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=MantaPart SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=MantaPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=Jmta1 FILE=MODELS\g_manta1.PCX GROUP=Skins 00019 #exec MESHMAP SCALE MESHMAP=MantaPart X=0.09 Y=0.09 Z=0.18 00020 #exec MESHMAP SETTEXTURE MESHMAP=MantaPart NUM=1 TEXTURE=Jmta1 00021 00022 #exec MESH IMPORT MESH=MantaTail ANIVFILE=MODELS\g_mtat_a.3D DATAFILE=MODELS\g_mtat_d.3D X=0 Y=0 Z=0 00023 #exec MESH ORIGIN MESH=MantaTail X=0 Y=0 Z=0 YAW=64 00024 #exec MESH SEQUENCE MESH=MantaTail SEQ=All STARTFRAME=0 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=MantaTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 00026 #exec TEXTURE IMPORT NAME=Jmta2 FILE=MODELS\g_manta2.PCX GROUP=Skins 00027 #exec MESHMAP SCALE MESHMAP=MantaTail X=0.09 Y=0.09 Z=0.18 00028 #exec MESHMAP SETTEXTURE MESHMAP=MantaTail NUM=1 TEXTURE=Jmta2 00029 00030 #exec MESH IMPORT MESH=MantaWing1 ANIVFILE=MODELS\g_mtaw_a.3D DATAFILE=MODELS\g_mtaw_d.3D X=0 Y=0 Z=0 00031 #exec MESH ORIGIN MESH=MantaWing1 X=0 Y=0 Z=0 YAW=64 00032 #exec MESH SEQUENCE MESH=MantaWing1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00033 #exec MESH SEQUENCE MESH=MantaWing1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00034 #exec TEXTURE IMPORT NAME=Jmta2 FILE=MODELS\g_manta2.PCX GROUP=Skins 00035 #exec MESHMAP SCALE MESHMAP=MantaWing1 X=0.09 Y=0.09 Z=0.18 00036 #exec MESHMAP SETTEXTURE MESHMAP=MantaWing1 NUM=1 TEXTURE=Jmta2 00037 00038 #exec MESH IMPORT MESH=MantaWing2 ANIVFILE=MODELS\g_mta2_a.3D DATAFILE=MODELS\g_mta2_d.3D X=0 Y=0 Z=0 00039 #exec MESH ORIGIN MESH=MantaWing2 X=0 Y=0 Z=0 YAW=64 00040 #exec MESH SEQUENCE MESH=MantaWing2 SEQ=All STARTFRAME=0 NUMFRAMES=1 00041 #exec MESH SEQUENCE MESH=MantaWing2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00042 #exec TEXTURE IMPORT NAME=Jmta2 FILE=MODELS\g_manta2.PCX GROUP=Skins 00043 #exec MESHMAP SCALE MESHMAP=MantaWing2 X=0.09 Y=0.09 Z=0.18 00044 #exec MESHMAP SETTEXTURE MESHMAP=MantaWing2 NUM=1 TEXTURE=Jmta2 00045 00046 #exec AUDIO IMPORT FILE="Sounds\Manta\dslap2.WAV" NAME="thumpmt" GROUP="Manta" 00047 00048 function ForceMeshToExist() 00049 { 00050 //never called 00051 Spawn(class 'Manta'); 00052 } 00053 00054 defaultproperties 00055 { 00056 bodyparts(0)=LodMesh'UnrealShare.MantaPart' 00057 bodyparts(1)=LodMesh'UnrealShare.MantaPart' 00058 bodyparts(2)=LodMesh'UnrealShare.MantaHead' 00059 bodyparts(3)=LodMesh'UnrealShare.MantaTail' 00060 bodyparts(4)=LodMesh'UnrealShare.MantaWing1' 00061 bodyparts(5)=LodMesh'UnrealShare.MantaWing2' 00062 ZOffset(0)=0.000000 00063 ZOffset(1)=0.000000 00064 LandedSound=Sound'UnrealShare.Manta.thumpmt' 00065 AnimSequence=Death 00066 AnimFrame=0.960000 00067 Mesh=LodMesh'UnrealShare.Manta1' 00068 CollisionRadius=27.000000 00069 CollisionHeight=12.000000 00070 Mass=80.000000 00071 }