UnrealI
Class QueenCarcass

source: e:\games\UnrealTournament\UnrealI\Classes\QueenCarcass.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealI.QueenCarcass
Direct Known Subclasses:None

class QueenCarcass
extends UnrealShare.CreatureCarcass

//============================================================================= // QueenCarcass. //=============================================================================

Function Summary
 void ForceMeshToExist()



Source Code


00001	//=============================================================================
00002	// QueenCarcass.
00003	//=============================================================================
00004	class QueenCarcass extends CreatureCarcass;
00005	
00006	#exec MESH IMPORT MESH=BigChunk1 ANIVFILE=MODELS\g_cow2_a.3D DATAFILE=MODELS\g_cow2_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=bigchunk1 X=0 Y=-30 Z=0 YAW=64
00008	#exec MESH SEQUENCE MESH=bigchunk1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=bigchunk1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JGCow1  FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=bigchunk1 X=0.12 Y=0.12 Z=0.24
00012	#exec MESHMAP SETTEXTURE MESHMAP=bigchunk1 NUM=1 TEXTURE=JGCow1
00013	
00014	#exec MESH IMPORT MESH=bigchunk2 ANIVFILE=MODELS\g_cowb_a.3D DATAFILE=MODELS\g_cowb_d.3D X=0 Y=0 Z=0
00015	#exec MESH ORIGIN MESH=bigchunk2 X=0 Y=-30 Z=0 YAW=64
00016	#exec MESH SEQUENCE MESH=bigchunk2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00017	#exec MESH SEQUENCE MESH=bigchunk2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00018	#exec TEXTURE IMPORT NAME=JGCow1  FILE=..\UnrealShare\MODELS\Nc_1.PCX GROUP=Skins 
00019	#exec MESHMAP SCALE MESHMAP=bigchunk2 X=0.1 Y=0.1 Z=0.2
00020	#exec MESHMAP SETTEXTURE MESHMAP=bigchunk2 NUM=1 TEXTURE=JGCow1
00021	
00022	function ForceMeshToExist()
00023	{
00024		//never called
00025		Spawn(class 'Queen');
00026	}
00027	
00028	defaultproperties
00029	{
00030	     bodyparts(0)=LodMesh'UnrealShare.BigChunk1'
00031	     bodyparts(1)=LodMesh'UnrealShare.BigChunk1'
00032	     bodyparts(2)=LodMesh'UnrealShare.bigchunk2'
00033	     bodyparts(3)=LodMesh'UnrealShare.bigchunk2'
00034	     bodyparts(4)=LodMesh'UnrealShare.BigChunk1'
00035	     bodyparts(5)=LodMesh'UnrealShare.bigchunk2'
00036	     bodyparts(6)=LodMesh'UnrealShare.BigChunk1'
00037	     bodyparts(7)=LodMesh'UnrealShare.bigchunk2'
00038	     ZOffset(0)=0.600000
00039	     ZOffset(1)=0.500000
00040	     ZOffset(3)=0.200000
00041	     ZOffset(4)=-0.200000
00042	     ZOffset(5)=-0.500000
00043	     bPermanent=True
00044	     AnimSequence=OutCold
00045	     Mesh=LodMesh'UnrealI.SkQueen'
00046	     CollisionRadius=82.000000
00047	     CollisionHeight=97.000000
00048	     Mass=1000.000000
00049	}

End Source Code