Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealShare.CowCarcass
void
ForceMeshToExist()
00001 //============================================================================= 00002 // CowCarcass. 00003 //============================================================================= 00004 class CowCarcass extends CreatureCarcass; 00005 00006 #exec MESH IMPORT MESH=CowFoot ANIVFILE=MODELS\g_cowf_a.3D DATAFILE=MODELS\g_cowf_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=CowFoot X=0 Y=0 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=CowFoot SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=CowFoot SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JGCow1 FILE=MODELS\Nc_1.PCX FAMILY=Skins 00011 #exec MESHMAP SCALE MESHMAP=CowFoot X=0.09 Y=0.09 Z=0.18 00012 #exec MESHMAP SETTEXTURE MESHMAP=CowFoot NUM=1 TEXTURE=JGCow1 00013 00014 #exec MESH IMPORT MESH=CowHead ANIVFILE=MODELS\g_cowh_a.3D DATAFILE=MODELS\g_cowh_d.3D X=0 Y=0 Z=0 00015 #exec MESH ORIGIN MESH=CowHead X=0 Y=0 Z=0 YAW=64 00016 #exec MESH SEQUENCE MESH=CowHead SEQ=All STARTFRAME=0 NUMFRAMES=1 00017 #exec MESH SEQUENCE MESH=CowHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 00018 #exec TEXTURE IMPORT NAME=JGCow2 FILE=MODELS\Nc_2.PCX FAMILY=Skins 00019 #exec MESHMAP SCALE MESHMAP=CowHead X=0.09 Y=0.09 Z=0.18 00020 #exec MESHMAP SETTEXTURE MESHMAP=CowHead NUM=1 TEXTURE=JGCow2 00021 00022 #exec MESH IMPORT MESH=CowLeg ANIVFILE=MODELS\g_cowl_a.3D DATAFILE=MODELS\g_cowl_d.3D X=0 Y=0 Z=0 00023 #exec MESH ORIGIN MESH=CowLeg X=0 Y=0 Z=0 YAW=64 00024 #exec MESH SEQUENCE MESH=CowLeg SEQ=All STARTFRAME=0 NUMFRAMES=1 00025 #exec MESH SEQUENCE MESH=CowLeg SEQ=Still STARTFRAME=0 NUMFRAMES=1 00026 #exec TEXTURE IMPORT NAME=JGCow2 FILE=MODELS\Nc_2.PCX FAMILY=Skins 00027 #exec MESHMAP SCALE MESHMAP=CowLeg X=0.09 Y=0.09 Z=0.18 00028 #exec MESHMAP SETTEXTURE MESHMAP=CowLeg NUM=1 TEXTURE=JGCow2 00029 00030 #exec MESH IMPORT MESH=CowTail ANIVFILE=MODELS\g_cowt_a.3D DATAFILE=MODELS\g_cowt_d.3D X=0 Y=0 Z=0 00031 #exec MESH ORIGIN MESH=CowTail X=0 Y=0 Z=0 YAW=64 00032 #exec MESH SEQUENCE MESH=CowTail SEQ=All STARTFRAME=0 NUMFRAMES=1 00033 #exec MESH SEQUENCE MESH=CowTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 00034 #exec TEXTURE IMPORT NAME=JGCow2 FILE=MODELS\Nc_2.PCX FAMILY=Skins 00035 #exec MESHMAP SCALE MESHMAP=CowTail X=0.09 Y=0.09 Z=0.18 00036 #exec MESHMAP SETTEXTURE MESHMAP=CowTail NUM=1 TEXTURE=JGCow2 00037 00038 #exec AUDIO IMPORT FILE="Sounds\Cow\thump1.WAV" NAME="thumpC" GROUP="Cow" 00039 00040 function ForceMeshToExist() 00041 { 00042 //never called 00043 Spawn(class 'Cow'); 00044 } 00045 00046 defaultproperties 00047 { 00048 bodyparts(0)=LodMesh'UnrealShare.CowHead' 00049 bodyparts(1)=LodMesh'UnrealShare.CowBody2' 00050 bodyparts(2)=LodMesh'UnrealShare.CowBody1' 00051 bodyparts(3)=LodMesh'UnrealShare.CowLeg' 00052 bodyparts(4)=LodMesh'UnrealShare.CowTail' 00053 bodyparts(5)=LodMesh'UnrealShare.CowFoot' 00054 LandedSound=Sound'UnrealShare.Cow.thumpC' 00055 Mesh=LodMesh'UnrealShare.NaliCow' 00056 CollisionRadius=48.000000 00057 CollisionHeight=32.000000 00058 Mass=120.000000 00059 }