Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--UnrealShare.CreatureCarcass | +--UnrealI.KrallCarcass
Direct Known Subclasses:None |
Function Summary | |
bool |
AllowChunk(int N, name A) |
void |
ForceMeshToExist() |
void |
InitFor(Actor Other) |