Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo
00001 //============================================================================= 00002 // TournamentAmmo. 00003 //============================================================================= 00004 class TournamentAmmo extends Ammo 00005 abstract; 00006 00007 #exec AUDIO IMPORT FILE="Sounds\Pickups\AmmoPickup_4.WAV" NAME="AmmoPick" GROUP="Pickups" 00008 00009 defaultproperties 00010 { 00011 PickupSound=Sound'Botpack.Pickups.AmmoPick' 00012 PickupMessageClass=Class'Botpack.PickupMessagePlus' 00013 bClientAnim=True 00014 }