Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.FlakAmmo
00001 //============================================================================= 00002 // FlakAmmo. 00003 //============================================================================= 00004 class FlakAmmo extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=FlakAmmoM ANIVFILE=MODELS\flakammo_a.3D DATAFILE=MODELS\flakammo_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=FlakAmmoM X=0 Y=0 Z=0 YAW=0 ROLL=0 00008 #exec MESH SEQUENCE MESH=FlakAmmoM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=JFA1 FILE=MODELS\FlakAmmo.PCX GROUP="Skins" LODSET=2 00010 #exec MESHMAP SCALE MESHMAP=FlakAmmoM X=0.05 Y=0.05 Z=0.1 00011 #exec MESHMAP SETTEXTURE MESHMAP=FlakAmmoM NUM=1 TEXTURE=JFA1 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=10 00016 MaxAmmo=50 00017 UsedInWeaponSlot(6)=1 00018 PickupMessage="You picked up 10 Flak Shells." 00019 ItemName="Flak Shells" 00020 PickupViewMesh=LodMesh'Botpack.FlakAmmoM' 00021 MaxDesireability=0.320000 00022 Mesh=LodMesh'Botpack.FlakAmmoM' 00023 CollisionRadius=16.000000 00024 CollisionHeight=11.000000 00025 bCollideActors=True 00026 }