Botpack
Class FlakAmmo

source: e:\games\UnrealTournament\Botpack\Classes\FlakAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.FlakAmmo
Direct Known Subclasses:None

class FlakAmmo
extends Botpack.TournamentAmmo

//============================================================================= // FlakAmmo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// FlakAmmo.
00003	//=============================================================================
00004	class FlakAmmo extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=FlakAmmoM ANIVFILE=MODELS\flakammo_a.3D DATAFILE=MODELS\flakammo_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=FlakAmmoM X=0 Y=0 Z=0 YAW=0 ROLL=0
00008	#exec MESH SEQUENCE MESH=FlakAmmoM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=JFA1 FILE=MODELS\FlakAmmo.PCX GROUP="Skins"  LODSET=2
00010	#exec MESHMAP SCALE MESHMAP=FlakAmmoM X=0.05 Y=0.05 Z=0.1
00011	#exec MESHMAP SETTEXTURE MESHMAP=FlakAmmoM NUM=1 TEXTURE=JFA1
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=10
00016	     MaxAmmo=50
00017	     UsedInWeaponSlot(6)=1
00018	     PickupMessage="You picked up 10 Flak Shells."
00019	     ItemName="Flak Shells"
00020	     PickupViewMesh=LodMesh'Botpack.FlakAmmoM'
00021	     MaxDesireability=0.320000
00022	     Mesh=LodMesh'Botpack.FlakAmmoM'
00023	     CollisionRadius=16.000000
00024	     CollisionHeight=11.000000
00025	     bCollideActors=True
00026	}

End Source Code