Botpack
Class MiniAmmo

source: e:\games\UnrealTournament\Botpack\Classes\Miniammo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.MiniAmmo
Direct Known Subclasses:EClip

class MiniAmmo
extends Botpack.TournamentAmmo

//============================================================================= // Miniammo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Miniammo.
00003	//=============================================================================
00004	class MiniAmmo extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=MiniAmmom ANIVFILE=MODELS\Miniammo_a.3D DATAFILE=MODELS\Miniammo_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=MiniAmmom X=-50 Y=-40 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=MiniAmmom SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=JM21 FILE=MODELS\miniammo.PCX GROUP="Skins"  LODSET=2
00010	#exec MESHMAP SCALE MESHMAP=MiniAmmom X=0.06 Y=0.06 Z=0.12
00011	#exec MESHMAP SETTEXTURE MESHMAP=MiniAmmom NUM=1 TEXTURE=JM21
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=50
00016	     MaxAmmo=199
00017	     UsedInWeaponSlot(0)=1
00018	     UsedInWeaponSlot(2)=1
00019	     PickupMessage="You picked up 50 bullets."
00020	     ItemName="Large Bullets"
00021	     PickupViewMesh=LodMesh'Botpack.MiniAmmom'
00022	     Mesh=LodMesh'Botpack.MiniAmmom'
00023	     CollisionRadius=22.000000
00024	     CollisionHeight=11.000000
00025	     bCollideActors=True
00026	}

End Source Code