Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.MiniAmmo
00001 //============================================================================= 00002 // Miniammo. 00003 //============================================================================= 00004 class MiniAmmo extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=MiniAmmom ANIVFILE=MODELS\Miniammo_a.3D DATAFILE=MODELS\Miniammo_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=MiniAmmom X=-50 Y=-40 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=MiniAmmom SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=JM21 FILE=MODELS\miniammo.PCX GROUP="Skins" LODSET=2 00010 #exec MESHMAP SCALE MESHMAP=MiniAmmom X=0.06 Y=0.06 Z=0.12 00011 #exec MESHMAP SETTEXTURE MESHMAP=MiniAmmom NUM=1 TEXTURE=JM21 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=50 00016 MaxAmmo=199 00017 UsedInWeaponSlot(0)=1 00018 UsedInWeaponSlot(2)=1 00019 PickupMessage="You picked up 50 bullets." 00020 ItemName="Large Bullets" 00021 PickupViewMesh=LodMesh'Botpack.MiniAmmom' 00022 Mesh=LodMesh'Botpack.MiniAmmom' 00023 CollisionRadius=22.000000 00024 CollisionHeight=11.000000 00025 bCollideActors=True 00026 }