Botpack
Class EClip

source: e:\games\UnrealTournament\Botpack\Classes\EClip.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.MiniAmmo
                     |
                     +--Botpack.EClip
Direct Known Subclasses:None

class EClip
extends Botpack.MiniAmmo



Source Code


00001	class EClip extends Miniammo;
00002	
00003	#exec MESH IMPORT MESH=EClipM ANIVFILE=MODELS\clips_a.3D DATAFILE=MODELS\clips_d.3D X=0 Y=0 Z=0
00004	#exec MESH ORIGIN MESH=EClipM X=0 Y=0 Z=55
00005	#exec MESH SEQUENCE MESH=EClipM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00006	#exec TEXTURE IMPORT NAME=JEClip FILE=MODELS\clip.PCX GROUP="Skins" LODSET=2
00007	#exec MESHMAP SCALE MESHMAP=EClipM X=0.036 Y=0.036 Z=0.072
00008	#exec MESHMAP SETTEXTURE MESHMAP=EClipM NUM=2 TEXTURE=JEClip
00009	
00010	defaultproperties
00011	{
00012	     AmmoAmount=20
00013	     ParentAmmo=Class'Botpack.Miniammo'
00014	     PickupMessage="You picked up a clip."
00015	     PickupViewMesh=LodMesh'Botpack.EClipM'
00016	     Icon=Texture'UnrealShare.Icons.I_ClipAmmo'
00017	     Mesh=LodMesh'Botpack.EClipM'
00018	     CollisionRadius=20.000000
00019	     CollisionHeight=4.000000
00020	}

End Source Code