Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.MiniAmmo | +--Botpack.EClip
00001 class EClip extends Miniammo; 00002 00003 #exec MESH IMPORT MESH=EClipM ANIVFILE=MODELS\clips_a.3D DATAFILE=MODELS\clips_d.3D X=0 Y=0 Z=0 00004 #exec MESH ORIGIN MESH=EClipM X=0 Y=0 Z=55 00005 #exec MESH SEQUENCE MESH=EClipM SEQ=All STARTFRAME=0 NUMFRAMES=1 00006 #exec TEXTURE IMPORT NAME=JEClip FILE=MODELS\clip.PCX GROUP="Skins" LODSET=2 00007 #exec MESHMAP SCALE MESHMAP=EClipM X=0.036 Y=0.036 Z=0.072 00008 #exec MESHMAP SETTEXTURE MESHMAP=EClipM NUM=2 TEXTURE=JEClip 00009 00010 defaultproperties 00011 { 00012 AmmoAmount=20 00013 ParentAmmo=Class'Botpack.Miniammo' 00014 PickupMessage="You picked up a clip." 00015 PickupViewMesh=LodMesh'Botpack.EClipM' 00016 Icon=Texture'UnrealShare.Icons.I_ClipAmmo' 00017 Mesh=LodMesh'Botpack.EClipM' 00018 CollisionRadius=20.000000 00019 CollisionHeight=4.000000 00020 }