Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.PAmmo
00001 //============================================================================= 00002 // Pammo. 00003 //============================================================================= 00004 class PAmmo extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=Pammo ANIVFILE=MODELS\Pammo_a.3d DATAFILE=MODELS\Pammo_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Pammo X=0 Y=0 Z=0 00008 #exec MESH SEQUENCE MESH=Pammo SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=Pammo SEQ=all STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP NEW MESHMAP=Pammo MESH=Pammo 00011 #exec MESHMAP SCALE MESHMAP=Pammo X=0.03 Y=0.03 Z=0.06 00012 #exec TEXTURE IMPORT NAME=JPammo_01 FILE=MODELS\PAmmo.PCX GROUP=Skins LODSET=2 00013 #exec MESHMAP SETTEXTURE MESHMAP=Pammo NUM=1 TEXTURE=JPammo_01 00014 00015 defaultproperties 00016 { 00017 AmmoAmount=25 00018 MaxAmmo=199 00019 UsedInWeaponSlot(3)=1 00020 PickupMessage="You picked up a Pulse Cell." 00021 ItemName="Pulse Cell" 00022 PickupViewMesh=LodMesh'Botpack.PAmmo' 00023 Mesh=LodMesh'Botpack.PAmmo' 00024 CollisionRadius=20.000000 00025 CollisionHeight=12.000000 00026 }