Botpack
Class PAmmo

source: e:\games\UnrealTournament\Botpack\Classes\PAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.PAmmo
Direct Known Subclasses:None

class PAmmo
extends Botpack.TournamentAmmo

//============================================================================= // Pammo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Pammo.
00003	//=============================================================================
00004	class PAmmo extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=Pammo ANIVFILE=MODELS\Pammo_a.3d DATAFILE=MODELS\Pammo_d.3d X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Pammo X=0 Y=0 Z=0
00008	#exec MESH SEQUENCE MESH=Pammo SEQ=All                      STARTFRAME=0 NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=Pammo SEQ=all                      STARTFRAME=0 NUMFRAMES=1
00010	#exec MESHMAP NEW   MESHMAP=Pammo MESH=Pammo
00011	#exec MESHMAP SCALE MESHMAP=Pammo X=0.03 Y=0.03 Z=0.06
00012	#exec TEXTURE IMPORT NAME=JPammo_01 FILE=MODELS\PAmmo.PCX GROUP=Skins LODSET=2
00013	#exec MESHMAP SETTEXTURE MESHMAP=Pammo NUM=1 TEXTURE=JPammo_01
00014	
00015	defaultproperties
00016	{
00017	     AmmoAmount=25
00018	     MaxAmmo=199
00019	     UsedInWeaponSlot(3)=1
00020	     PickupMessage="You picked up a Pulse Cell."
00021	     ItemName="Pulse Cell"
00022	     PickupViewMesh=LodMesh'Botpack.PAmmo'
00023	     Mesh=LodMesh'Botpack.PAmmo'
00024	     CollisionRadius=20.000000
00025	     CollisionHeight=12.000000
00026	}

End Source Code