Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.WarheadAmmo
00001 //============================================================================= 00002 // WarheadAmmo. 00003 //============================================================================= 00004 class WarheadAmmo extends TournamentAmmo; 00005 00006 defaultproperties 00007 { 00008 MaxAmmo=2 00009 }