Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.RocketPack
00001 //============================================================================= 00002 // RocketPack. 00003 //============================================================================= 00004 class RocketPack extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=RocketPackMesh ANIVFILE=MODELS\eightballammo_a.3D DATAFILE=MODELS\eightballammo_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=RocketPackMesh X=0 Y=0 Z=0 ROLL=-64 00008 #exec MESH SEQUENCE MESH=RocketPackMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=JRocketPack1 FILE=MODELS\eightballammo.PCX GROUP="Skins" 00010 #exec MESHMAP SCALE MESHMAP=RocketPackMesh X=0.036 Y=0.036 Z=0.072 00011 #exec MESHMAP SETTEXTURE MESHMAP=RocketPackMesh NUM=1 TEXTURE=JRocketPack1 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=12 00016 MaxAmmo=48 00017 UsedInWeaponSlot(5)=1 00018 PickupMessage="You picked up a rocket pack." 00019 PickupViewMesh=LodMesh'Botpack.RocketPackMesh' 00020 MaxDesireability=0.300000 00021 Physics=PHYS_Falling 00022 Mesh=LodMesh'Botpack.RocketPackMesh' 00023 CollisionRadius=27.000000 00024 CollisionHeight=12.000000 00025 bCollideActors=True 00026 }