Botpack
Class RocketPack

source: e:\games\UnrealTournament\Botpack\Classes\RocketPack.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.RocketPack
Direct Known Subclasses:None

class RocketPack
extends Botpack.TournamentAmmo

//============================================================================= // RocketPack. //=============================================================================

Source Code


00001	//=============================================================================
00002	// RocketPack.
00003	//=============================================================================
00004	class RocketPack extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=RocketPackMesh ANIVFILE=MODELS\eightballammo_a.3D DATAFILE=MODELS\eightballammo_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=RocketPackMesh X=0 Y=0 Z=0 ROLL=-64
00008	#exec MESH SEQUENCE MESH=RocketPackMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=JRocketPack1 FILE=MODELS\eightballammo.PCX GROUP="Skins"
00010	#exec MESHMAP SCALE MESHMAP=RocketPackMesh X=0.036 Y=0.036 Z=0.072
00011	#exec MESHMAP SETTEXTURE MESHMAP=RocketPackMesh NUM=1 TEXTURE=JRocketPack1
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=12
00016	     MaxAmmo=48
00017	     UsedInWeaponSlot(5)=1
00018	     PickupMessage="You picked up a rocket pack."
00019	     PickupViewMesh=LodMesh'Botpack.RocketPackMesh'
00020	     MaxDesireability=0.300000
00021	     Physics=PHYS_Falling
00022	     Mesh=LodMesh'Botpack.RocketPackMesh'
00023	     CollisionRadius=27.000000
00024	     CollisionHeight=12.000000
00025	     bCollideActors=True
00026	}

End Source Code