Botpack
Class BioAmmo

source: e:\games\UnrealTournament\Botpack\Classes\BioAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.BioAmmo
Direct Known Subclasses:None

class BioAmmo
extends Botpack.TournamentAmmo

//============================================================================= // Sludge. //=============================================================================
States
Init
State Init Function Summary



Source Code


00001	//=============================================================================
00002	// Sludge.
00003	//=============================================================================
00004	class BioAmmo extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=BioAmmoM ANIVFILE=MODELS\bioammo_a.3D DATAFILE=MODELS\bioammo_d.3D X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=BioAmmoM STRENGTH=0.3
00008	#exec MESH ORIGIN MESH=BioAmmoM X=0 Y=0 Z=0 Roll=64 PITCH=128
00009	#exec MESH SEQUENCE MESH=BioAmmoM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JBammo1 FILE=MODELS\bioammo.PCX GROUP="Skins"  LODSET=2
00011	#exec MESHMAP SCALE MESHMAP=BioAmmoM X=0.04 Y=0.04 Z=0.08
00012	#exec MESHMAP SETTEXTURE MESHMAP=BioAmmoM NUM=1 TEXTURE=JBammo1
00013	
00014	auto state Init
00015	{
00016	Begin:
00017		BecomePickup();
00018		GoToState('Pickup');
00019	}
00020	
00021	defaultproperties
00022	{
00023	     AmmoAmount=25
00024	     MaxAmmo=100
00025	     UsedInWeaponSlot(8)=1
00026	     PickupMessage="You picked up the Biosludge Ammo."
00027	     ItemName="Biosludge Ammo"
00028	     PickupViewMesh=LodMesh'Botpack.BioAmmoM'
00029	     MaxDesireability=0.220000
00030	     Physics=PHYS_Falling
00031	     Mesh=LodMesh'Botpack.BioAmmoM'
00032	     CollisionRadius=22.000000
00033	     CollisionHeight=9.000000
00034	     bCollideActors=True
00035	}

End Source Code