Botpack
Class ShockCore

source: e:\games\UnrealTournament\Botpack\Classes\ShockCore.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.ShockCore
Direct Known Subclasses:SuperShockCore

class ShockCore
extends Botpack.TournamentAmmo

//============================================================================= // Shock Core //=============================================================================

Source Code


00001	//=============================================================================
00002	// Shock Core
00003	//=============================================================================
00004	class ShockCore extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=ShockCoreM ANIVFILE=MODELS\asmdammo_a.3D DATAFILE=MODELS\asmdammo_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=ShockCoreM X=0 Y=0 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=ShockCoreM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=JShockCore FILE=MODELS\asmdammo.PCX GROUP="Skins" LODSET=2
00010	#exec MESHMAP SCALE MESHMAP=ShockCoreM X=0.055 Y=0.055 Z=0.11
00011	#exec MESHMAP SETTEXTURE MESHMAP=ShockCoreM NUM=1 TEXTURE=JShockCore
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=10
00016	     MaxAmmo=50
00017	     UsedInWeaponSlot(4)=1
00018	     PickupMessage="You picked up a Shock Core."
00019	     ItemName="Shock Core"
00020	     PickupViewMesh=LodMesh'Botpack.ShockCoreM'
00021	     Physics=PHYS_Falling
00022	     Mesh=LodMesh'Botpack.ShockCoreM'
00023	     SoundRadius=26
00024	     SoundVolume=37
00025	     SoundPitch=73
00026	     CollisionRadius=14.000000
00027	     CollisionHeight=20.000000
00028	     bCollideActors=True
00029	}

End Source Code