Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.ShockCore
00001 //============================================================================= 00002 // Shock Core 00003 //============================================================================= 00004 class ShockCore extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=ShockCoreM ANIVFILE=MODELS\asmdammo_a.3D DATAFILE=MODELS\asmdammo_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=ShockCoreM X=0 Y=0 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=ShockCoreM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=JShockCore FILE=MODELS\asmdammo.PCX GROUP="Skins" LODSET=2 00010 #exec MESHMAP SCALE MESHMAP=ShockCoreM X=0.055 Y=0.055 Z=0.11 00011 #exec MESHMAP SETTEXTURE MESHMAP=ShockCoreM NUM=1 TEXTURE=JShockCore 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=10 00016 MaxAmmo=50 00017 UsedInWeaponSlot(4)=1 00018 PickupMessage="You picked up a Shock Core." 00019 ItemName="Shock Core" 00020 PickupViewMesh=LodMesh'Botpack.ShockCoreM' 00021 Physics=PHYS_Falling 00022 Mesh=LodMesh'Botpack.ShockCoreM' 00023 SoundRadius=26 00024 SoundVolume=37 00025 SoundPitch=73 00026 CollisionRadius=14.000000 00027 CollisionHeight=20.000000 00028 bCollideActors=True 00029 }