Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.BulletBox
00001 //============================================================================= 00002 // BulletBox. 00003 //============================================================================= 00004 class BulletBox extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=BulletBoxM ANIVFILE=MODELS\rifleammo_a.3D DATAFILE=MODELS\rifleammo_d.3D LODSTYLE=10 00007 #exec MESH ORIGIN MESH=BulletBoxM X=0 Y=-200 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=BulletBoxM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=BulletBoxT FILE=MODELS\rifleammo.PCX GROUP="Skins" LODSET=2 00010 #exec MESHMAP SCALE MESHMAP=BulletBoxM X=0.035 Y=0.035 Z=0.07 00011 #exec MESHMAP SETTEXTURE MESHMAP=BulletBoxM NUM=0 TEXTURE=BulletBoxT 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=10 00016 MaxAmmo=50 00017 UsedInWeaponSlot(9)=1 00018 PickupMessage="You got a box of rifle rounds." 00019 ItemName="Box of Rifle Rounds" 00020 PickupViewMesh=LodMesh'Botpack.BulletBoxM' 00021 MaxDesireability=0.240000 00022 Icon=Texture'UnrealI.Icons.I_RIFLEAmmo' 00023 Physics=PHYS_Falling 00024 Skin=Texture'Botpack.Skins.BulletBoxT' 00025 Mesh=LodMesh'Botpack.BulletBoxM' 00026 CollisionRadius=15.000000 00027 CollisionHeight=10.000000 00028 bCollideActors=True 00029 }