Botpack
Class BulletBox

source: e:\games\UnrealTournament\Botpack\Classes\BulletBox.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.BulletBox
Direct Known Subclasses:RifleShell

class BulletBox
extends Botpack.TournamentAmmo

//============================================================================= // BulletBox. //=============================================================================

Source Code


00001	//=============================================================================
00002	// BulletBox.
00003	//=============================================================================
00004	class BulletBox extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=BulletBoxM ANIVFILE=MODELS\rifleammo_a.3D DATAFILE=MODELS\rifleammo_d.3D LODSTYLE=10
00007	#exec MESH ORIGIN MESH=BulletBoxM X=0 Y=-200 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=BulletBoxM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=BulletBoxT FILE=MODELS\rifleammo.PCX GROUP="Skins"  LODSET=2
00010	#exec MESHMAP SCALE MESHMAP=BulletBoxM X=0.035 Y=0.035 Z=0.07
00011	#exec MESHMAP SETTEXTURE MESHMAP=BulletBoxM NUM=0 TEXTURE=BulletBoxT
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=10
00016	     MaxAmmo=50
00017	     UsedInWeaponSlot(9)=1
00018	     PickupMessage="You got a box of rifle rounds."
00019	     ItemName="Box of Rifle Rounds"
00020	     PickupViewMesh=LodMesh'Botpack.BulletBoxM'
00021	     MaxDesireability=0.240000
00022	     Icon=Texture'UnrealI.Icons.I_RIFLEAmmo'
00023	     Physics=PHYS_Falling
00024	     Skin=Texture'Botpack.Skins.BulletBoxT'
00025	     Mesh=LodMesh'Botpack.BulletBoxM'
00026	     CollisionRadius=15.000000
00027	     CollisionHeight=10.000000
00028	     bCollideActors=True
00029	}

End Source Code