Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.BulletBox | +--Botpack.RifleShell
00001 //============================================================================= 00002 // RifleShell. 00003 //============================================================================= 00004 class RifleShell extends BulletBox; 00005 00006 defaultproperties 00007 { 00008 AmmoAmount=1 00009 ParentAmmo=Class'Botpack.BulletBox' 00010 PickupMessage="You got a rifle round." 00011 ItemName="Rifle Round" 00012 PickupViewMesh=LodMesh'UnrealI.RifleRoundM' 00013 Mesh=LodMesh'UnrealI.RifleRoundM' 00014 CollisionHeight=15.000000 00015 }