Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--Engine.Ammo | +--Botpack.TournamentAmmo | +--Botpack.BladeHopper
00001 //============================================================================= 00002 // BladeHopper. 00003 //============================================================================= 00004 class BladeHopper extends TournamentAmmo; 00005 00006 #exec MESH IMPORT MESH=BladeHopperM ANIVFILE=MODELS\razorammo_a.3D DATAFILE=MODELS\razorammo_d.3D LODSTYLE=10 00007 #exec MESH ORIGIN MESH=BladeHopperM X=0 Y=0 Z=-70 YAW=0 00008 #exec MESH SEQUENCE MESH=BladeHopperM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=BladeHopperT FILE=MODELS\razorammo.PCX GROUP="Skins" LODSET=2 00010 #exec MESHMAP SCALE MESHMAP=BladeHopperM X=0.05 Y=0.05 Z=0.1 00011 #exec MESHMAP SETTEXTURE MESHMAP=BladeHopperM NUM=0 TEXTURE=BladeHopperT 00012 00013 defaultproperties 00014 { 00015 AmmoAmount=25 00016 MaxAmmo=75 00017 UsedInWeaponSlot(7)=1 00018 PickupMessage="You picked up some Razor Blades." 00019 ItemName="Blade Hopper" 00020 PickupViewMesh=LodMesh'Botpack.BladeHopperM' 00021 MaxDesireability=0.220000 00022 Skin=Texture'Botpack.Skins.BladeHopperT' 00023 Mesh=LodMesh'Botpack.BladeHopperM' 00024 CollisionRadius=20.000000 00025 CollisionHeight=10.000000 00026 bCollideActors=True 00027 }