Botpack
Class BladeHopper

source: e:\games\UnrealTournament\Botpack\Classes\BladeHopper.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Pickup
            |
            +--Engine.Ammo
               |
               +--Botpack.TournamentAmmo
                  |
                  +--Botpack.BladeHopper
Direct Known Subclasses:None

class BladeHopper
extends Botpack.TournamentAmmo

//============================================================================= // BladeHopper. //=============================================================================

Source Code


00001	//=============================================================================
00002	// BladeHopper.
00003	//=============================================================================
00004	class BladeHopper extends TournamentAmmo;
00005	
00006	#exec MESH IMPORT MESH=BladeHopperM ANIVFILE=MODELS\razorammo_a.3D DATAFILE=MODELS\razorammo_d.3D LODSTYLE=10
00007	#exec MESH ORIGIN MESH=BladeHopperM X=0 Y=0 Z=-70 YAW=0
00008	#exec MESH SEQUENCE MESH=BladeHopperM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec TEXTURE IMPORT NAME=BladeHopperT FILE=MODELS\razorammo.PCX GROUP="Skins"  LODSET=2
00010	#exec MESHMAP SCALE MESHMAP=BladeHopperM X=0.05 Y=0.05 Z=0.1
00011	#exec MESHMAP SETTEXTURE MESHMAP=BladeHopperM NUM=0 TEXTURE=BladeHopperT
00012	
00013	defaultproperties
00014	{
00015	     AmmoAmount=25
00016	     MaxAmmo=75
00017	     UsedInWeaponSlot(7)=1
00018	     PickupMessage="You picked up some Razor Blades."
00019	     ItemName="Blade Hopper"
00020	     PickupViewMesh=LodMesh'Botpack.BladeHopperM'
00021	     MaxDesireability=0.220000
00022	     Skin=Texture'Botpack.Skins.BladeHopperT'
00023	     Mesh=LodMesh'Botpack.BladeHopperM'
00024	     CollisionRadius=20.000000
00025	     CollisionHeight=10.000000
00026	     bCollideActors=True
00027	}

End Source Code