#include <projtexShader.h>#include <spotlightShader.h>#include <projtexShadower.h>#include <planarReflector.h>#include <chancfg.h>#include <texture.h>#include <texturePool.h>#include <textureTransition.h>#include <shaderTransition.h>#include <lightTransition.h>#include <transformTransition.h>#include <colorBlendTransition.h>#include <light.h>#include <spotlight.h>#include <pt_NamedNode.h>#include <geomNode.h>#include <renderRelation.h>#include <nodeRelation.h>#include <dataRelation.h>#include <dconfig.h>#include <framework.h>#include <loader.h>#include <eventHandler.h>#include <geomLine.h>#include <transform2sg.h>#include <look_at.h>#include <perspectiveLens.h>#include <get_rel_pos.h>#include <planarSlider.h>#include <mouse.h>#include <animControl.h>#include <animControlCollection.h>#include <auto_bind.h>Go to the source code of this file.
Functions | |
| Configure (min_herc) | |
| ConfigureFn (min_herc) | |
| PT (LensNode) tex_proj | |
| Allocates a new Lens just like this one. | |
| PT (Trackball) tex_proj_trackball | |
| PT (ProjtexShader) proj_shader | |
| PT (ProjtexShadower) proj_shadow | |
| PT (PlanarReflector) preflect | |
| PT (GeomNode) proj_geom_node | |
| Returns a Geom that renders the particular glyph. | |
| PT (Spotlight) tex_proj_spot | |
| PT (PlanarSlider) ball_slider | |
| PT (MouseAndKeyboard) mak | |
| void | set_alt_trackball (Node *trackball) |
| PT (GraphicsWindow) main_win | |
| Creates a new window on the pipe, if possible. | |
| int | framework_main (int argc, char *argv[]) |
| void | herc_overrides_func (ChanCfgOverrides &override, std::string &) |
| void | herc_idle () |
| void | event_p (CPT_Event) |
| Toggle the projective texture being on and off. | |
| void | event_s (CPT_Event) |
| Toggle the spotlight being on and off. | |
| void | event_d (CPT_Event) |
| Toggle projected shadows. | |
| void | event_r (CPT_Event) |
| Toggle planar reflection. | |
| void | event_z (CPT_Event) |
| void | event_Z (CPT_Event) |
| void | herc_keys (EventHandler &eh) |
| int | main (int argc, char *argv[]) |
Variables | |
| PT_NamedNode | spot_shaft |
| PT_NamedNode | herc |
| PT_NamedNode | ball |
| PT_NamedNode | hide_ball |
| ShaderTransition | shader_trans |
| bool | follow_ball |
| RenderRelation * | room_arc |
| RenderRelation * | spot_arc |
| RenderRelation * | ball_arc |
| RenderRelation * | hide_ball_arc |
| RenderRelation * | herc_arc |
| RenderRelation * | herc_rot_arc |
| RenderRelation * | camera_model_arc |
| PT_NamedNode | render |
| NodeAttributes | initial_state |
| PT_NamedNode | lights |
| PT_NamedNode | egg_root |
| PT_NamedNode | cameras |
| void(* | extra_display_func )() |
| void(* | define_keys )(EventHandler &) |
| void(* | extra_overrides_func )(ChanCfgOverrides &, std::string &) |
| void(* | additional_idle )() |
Definition in file min_herc.cxx.
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Definition at line 78 of file min_herc.cxx. References herc, and spot_shaft. |
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Toggle projected shadows.
Definition at line 219 of file min_herc.cxx. References clear_shader(), NULL, room_arc, and set_alt_trackball(). |
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Toggle the projective texture being on and off.
Definition at line 167 of file min_herc.cxx. References ball_arc, clear_shader(), herc_arc, NULL, room_arc, and set_alt_trackball(). |
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Toggle planar reflection.
Definition at line 235 of file min_herc.cxx. References clear_shader(), and room_arc. |
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Toggle the spotlight being on and off.
Definition at line 194 of file min_herc.cxx. References ball_arc, clear_shader(), herc_arc, NULL, room_arc, set_alt_trackball(), and spot_shaft. |
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Definition at line 255 of file min_herc.cxx. References hide_ball_arc. |
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Definition at line 250 of file min_herc.cxx. |
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Definition at line 135 of file min_herc.cxx. References ball, ClockObject::get_dt(), ClockObject::get_global_clock(), herc, herc_arc, herc_rot_arc, length(), and look_at(). |
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Definition at line 268 of file min_herc.cxx. References additional_idle, ball, ball_arc, camera_model, camera_model_arc, follow_ball, geomnode, herc, herc_arc, herc_idle(), herc_rot_arc, hide_ball, hide_ball_arc, loader, NULL, room, room_arc, root, spot_arc, spot_shaft, tball2cam, and tex. |
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Definition at line 128 of file min_herc.cxx. |
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Definition at line 443 of file min_herc.cxx. |
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Creates a new window on the pipe, if possible.
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Returns a Geom that renders the particular glyph. This generates and returns a new GeomNode but does not automatically parent it to the ProjectionScreen node; see regenerate_screen(). The specified projector need not be the same as the projector given to the ProjectionScreen with set_projector() (although this is often what you want). num_x_verts and num_y_verts specify the number of vertices to make in the grid across the horizontal and vertical dimension of the projector, respectively; distance represents the approximate distance of the screen from the lens center. Definition at line 237 of file projectionScreen.cxx. |
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Allocates a new Lens just like this one.
Definition at line 41 of file cylindricalLens.cxx. |
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Definition at line 126 of file min_herc.cxx. |
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Definition at line 90 of file min_herc.cxx. |
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Definition at line 104 of file min_herc.cxx. |
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Definition at line 108 of file min_herc.cxx. |
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Definition at line 115 of file min_herc.cxx. |
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Definition at line 124 of file min_herc.cxx. |
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Definition at line 113 of file min_herc.cxx. |
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Definition at line 123 of file min_herc.cxx. |
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Definition at line 125 of file min_herc.cxx. |
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Definition at line 100 of file min_herc.cxx. |
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Definition at line 89 of file min_herc.cxx. |
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Definition at line 106 of file min_herc.cxx. |
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Definition at line 107 of file min_herc.cxx. |
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Definition at line 91 of file min_herc.cxx. |
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Definition at line 105 of file min_herc.cxx. |
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Definition at line 111 of file min_herc.cxx. |
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Definition at line 112 of file min_herc.cxx. |
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Definition at line 110 of file min_herc.cxx. |
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Definition at line 102 of file min_herc.cxx. |
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Definition at line 93 of file min_herc.cxx. |
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Definition at line 103 of file min_herc.cxx. |
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Definition at line 87 of file min_herc.cxx. |
1.3