Function Summary |
void |
ActivateWindow(int Depth, bool bTransientNoDeactivate) |
void |
Activated() |
void |
AfterCreate() |
void |
AfterPaint(Canvas C, float X, float Y) |
void |
BeforeCreate() |
void |
BeforePaint(Canvas C, float X, float Y) |
void |
BeginPlay() |
void |
BringToFront() |
void |
CancelAcceptsFocus() |
UWindowWindow |
CheckKeyFocusWindow() |
bool |
CheckMousePassThrough(float X, float Y)
// Should mouse events at these co-ordinates be passed through to underlying windows?
|
void |
Click(float X, float Y) |
void |
ClipText(Canvas C, float X, float Y, string S, optional bool) |
void |
ClipTextWidth(Canvas C, float X, float Y, string S, float W) |
void |
Close(optional bool) |
void |
Created() |
void |
Deactivated() |
void |
DoTick(float Delta) |
void |
DoubleClick(float X, float Y) |
void |
DrawClippedActor(Canvas C, float X, float Y, Actor A, bool WireFrame, rotator RotOffset, vector LocOffset) |
void |
DrawClippedTexture(Canvas C, float X, float Y, Texture Tex) |
void |
DrawHorizTiledPieces(Canvas C, float DestX, float DestY, float DestW, float DestH, TexRegion T1, TexRegion T2, TexRegion T3, TexRegion T4, TexRegion T5, float Scale) |
void |
DrawMiscBevel(Canvas C, float X, float Y, float W, float H, Texture T, int BevelType) |
void |
DrawStretchedTexture(Canvas C, float X, float Y, float W, float H, Texture Tex) |
void |
DrawStretchedTextureSegment(Canvas C, float X, float Y, float W, float H, float tX, float tY, float tW, float tH, Texture Tex) |
void |
DrawUpBevel(Canvas C, float X, float Y, float W, float H, Texture T) |
void |
DrawVertTiledPieces(Canvas C, float DestX, float DestY, float DestW, float DestH, TexRegion T1, TexRegion T2, TexRegion T3, TexRegion T4, TexRegion T5, float Scale) |
void |
EscClose() |
UWindowWindow |
FindWindowUnder(float X, float Y) |
void |
FocusOtherWindow(UWindowWindow W) |
void |
FocusWindow() |
void |
GetDesiredDimensions(out float, out float) |
LevelInfo |
GetEntryLevel() |
LevelInfo |
GetLevel() |
Texture |
GetLookAndFeelTexture() |
void |
GetMouseXY(out float, out float) |
PlayerPawn |
GetPlayerOwner() |
void |
GlobalToWindow(float GlobalX, float GlobalY, out float, out float) |
void |
HideChildWindow(UWindowWindow Child) |
void |
HideWindow() |
bool |
HotKeyDown(int Key, float X, float Y) |
bool |
HotKeyUp(int Key, float X, float Y) |
bool |
IsActive() |
void |
KeyDown(int Key, float X, float Y) |
void |
KeyFocusEnter() |
void |
KeyFocusExit() |
void |
KeyType(int Key, float X, float Y) |
void |
KeyUp(int Key, float X, float Y) |
void |
LMouseDown(float X, float Y) |
void |
LMouseUp(float X, float Y) |
void |
MClick(float X, float Y) |
void |
MDoubleClick(float X, float Y) |
void |
MMouseDown(float X, float Y) |
void |
MMouseUp(float X, float Y) |
UWindowMessageBox |
MessageBox(string Title, string Message, MessageBoxButtons Buttons, MessageBoxResult ESCResult, optional MessageBoxResult, optional int) |
void |
MessageBoxDone(UWindowMessageBox W, MessageBoxResult Result) |
bool |
MessageClients(WinMessage Msg, Canvas C, float X, float Y, int Key) |
void |
MouseEnter() |
bool |
MouseIsOver() |
void |
MouseLeave() |
void |
MouseMove(float X, float Y) |
void |
NotifyAfterLevelChange() |
void |
NotifyBeforeLevelChange() |
void |
NotifyQuitUnreal() |
void |
Paint(Canvas C, float X, float Y) |
void |
PaintClients(Canvas C, float X, float Y) |
byte |
ParseAmpersand(string S, out string, out string, bool bCalcUnderline) |
void |
ProcessMenuKey(int Key, string KeyName) |
bool |
PropagateKey(WinMessage Msg, Canvas C, float X, float Y, int Key) |
void |
RClick(float X, float Y) |
void |
RDoubleClick(float X, float Y) |
void |
RMouseDown(float X, float Y) |
void |
RMouseUp(float X, float Y) |
string |
RemoveAmpersand(string S) |
void |
ReplaceText(out string, string Replace, string With) |
void |
Resized() |
void |
ResolutionChanged(float W, float H) |
void |
SaveConfigs() |
void |
SendToBack() |
void |
SetAcceptsFocus() |
void |
SetAcceptsHotKeys(bool bNewAccpetsHotKeys) |
void |
SetCursor(MouseCursor C) |
void |
SetMouseWindow()
// Sets mouse window for mouse capture.
|
void |
SetParent(UWindowWindow NewParent) |
void |
SetSize(float W, float H) |
void |
ShowChildWindow(UWindowWindow Child, optional bool) |
void |
ShowModal(UWindowWindow W) |
void |
ShowWindow() |
void |
StripCRLF(out string) |
void |
TextSize(Canvas C, string Text, out float, out float) |
void |
Tick(float Delta) |
void |
Tile(Canvas C, Texture T) |
void |
ToolTip(string strTip) |
bool |
WaitModal() |
void |
WindowEvent(WinMessage Msg, Canvas C, float X, float Y, int Key)
// Ideally Key would be a EInputKey but I can't see that class here.
|
void |
WindowHidden() |
bool |
WindowIsVisible() |
void |
WindowShown() |
void |
WindowToGlobal(float WinX, float WinY, out float, out float) |
int |
WrapClipText(Canvas C, float X, float Y, string S, optional bool, optional int, optional int, optional bool) |