Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--Engine.LevelInfo
Direct Known Subclasses:None |
Variables | |
int |
AIProfile[8] TEMP statistics |
string |
Author Who built it. |
float |
AvgAITime moving average of Actor time |
float |
Brightness optimize for low resolution (e.g. TV) |
string |
ComputerName Machine's name according to the OS. |
int |
Day Day of month. |
int |
DayOfWeek Day of week. |
class |
DefaultGameType Min engine version that is net compatible. |
Texture |
DefaultTexture optimize for low resolution (e.g. TV) |
enum |
ELevelAction optimize for low resolution (e.g. TV) |
enum |
ENetMode optimize for low resolution (e.g. TV) |
string |
EngineVersion Engine version. |
GameInfo |
Game Min engine version that is net compatible. |
int |
Hour Hour. |
int |
HubStackLevel optimize for low resolution (e.g. TV) |
string |
IdealPlayerCount Ideal number of players for this level. I.E.: 6-8 |
string |
LevelEnterText Message to tell players when they enter. |
string |
LocalizedPkg Package to look in for localizations. |
int |
Millisecond Millisecond. |
string |
MinNetVersion Min engine version that is net compatible. |
int |
Minute Minute. |
int |
Month Month. |
NavigationPoint |
NavigationPointList Min engine version that is net compatible. |
float |
NextSwitchCountdown Min engine version that is net compatible. |
string |
NextURL Min engine version that is net compatible. |
string |
Pauser If paused, name of person pausing the game. |
Pawn |
PawnList Min engine version that is net compatible. |
int |
RecommendedEnemies number of enemy bots recommended (used by rated games) |
int |
RecommendedTeammates number of friendly bots recommended (used by rated games) |
Texture |
Screenshot optimize for low resolution (e.g. TV) |
int |
Second Second. |
SpawnNotify |
SpawnNotify enable texture-specific physics code for Pawns. |
LevelSummary |
Summary If paused, name of person pausing the game. |
float |
TimeDilation Normally 1 - scales real time passage. |
float |
TimeSeconds Time in seconds since level began play. |
string |
Title Millisecond. |
string |
VisibleGroups List of the group names which were checked when the level was last saved |
int |
Year Year. |
bool |
bAggressiveLOD frame rate is well below DesiredFrameRate, so make LOD more aggressive |
bool |
bAllowFOV Only allow "human" player pawns in this level |
bool |
bBegunPlay Whether gameplay has begun. |
bool |
bCheckWalkSurfaces enable texture-specific physics code for Pawns. |
bool |
bDropDetail frame rate is below DesiredFrameRate, so drop high detail actors |
bool |
bHighDetailMode Client high-detail mode. |
bool |
bHumansOnly Only allow "human" player pawns in this level |
bool |
bLonePlayer No multiplayer coordination, i.e. for entranceways. |
bool |
bLowRes optimize for low resolution (e.g. TV) |
bool |
bNeverPrecache optimize for low resolution (e.g. TV) |
bool |
bNextItems Min engine version that is net compatible. |
bool |
bNoCheating Only allow "human" player pawns in this level |
bool |
bPlayersOnly Only update players. |
bool |
bStartup Starting gameplay. |
Function Summary | |
string |
GetAddressURL() // // Return the URL of this level, which may possibly // exist on a remote machine. // |
string |
GetLocalURL() // // Return the URL of this level on the local machine. // |