Core.Object | +--UWindow.UWindowBase | +--UWindow.UWindowWindow | +--UMenu.UMenuToolBar
void
Created()
Paint(Canvas C, float X, float Y)
00001 class UMenuToolBar extends UWindowWindow 00002 config; 00003 00004 #exec TEXTURE IMPORT NAME=TempBG FILE=Textures\TempBG.pcx GROUP="Icons" MIPS=OFF 00005 00006 function Created() 00007 { 00008 bAlwaysOnTop = True; 00009 } 00010 00011 function Paint(Canvas C, float X, float Y) 00012 { 00013 //C.Style = ERenderStyle.STY_Translucent; 00014 Tile(C, Texture'TempBG'); 00015 //C.Style = ERenderStyle.STY_Normal; 00016 } 00017 00018 defaultproperties 00019 { 00020 }