Function Summary |
void |
AddHotkeyWindow(UWindowWindow W) |
void |
BeginPlay() |
void |
CancelCapture() |
void |
CaptureMouse(optional UWindowWindow) |
void |
ChangeLookAndFeel(string NewLookAndFeel) |
bool |
CheckCaptureMouseDown() |
bool |
CheckCaptureMouseUp() |
void |
CloseActiveWindow() |
void |
Created() |
void |
DoQuitGame() |
void |
DrawMouse(Canvas C) |
UWindowLookAndFeel |
GetLookAndFeel(String LFClassName) |
Texture |
GetLookAndFeelTexture() |
void |
HideWindow() |
bool |
HotKeyDown(int Key, float X, float Y) |
bool |
HotKeyUp(int Key, float X, float Y) |
bool |
IsActive() |
void |
MoveMouse(float X, float Y) |
void |
QuitGame() |
void |
RemoveHotkeyWindow(UWindowWindow W) |
void |
Resized() |
void |
SetMousePos(float X, float Y) |
void |
SetScale(float NewScale) |
void |
SetupFonts() |
void |
Tick(float Delta) |
void |
WindowEvent(WinMessage Msg, Canvas C, float X, float Y, int Key) |