UWindow
Class UWindowProgressBar

source: e:\games\UnrealTournament\UWindow\Classes\UWindowProgressBar.uc
Core.Object
   |
   +--UWindow.UWindowBase
      |
      +--UWindow.UWindowWindow
         |
         +--UWindow.UWindowProgressBar
Direct Known Subclasses:None

class UWindowProgressBar
extends UWindow.UWindowWindow


Variables
 float Percent


Function Summary
 void Paint(Canvas C, float X, float Y)
 void SetPercent(float NewPercent)



Source Code


00001	class UWindowProgressBar extends UWindowWindow;
00002	
00003	var float Percent;
00004	const BlockWidth=7;
00005	
00006	function SetPercent(float NewPercent)
00007	{
00008		Percent = NewPercent;
00009	}
00010	
00011	function Paint(Canvas C, float X, float Y)
00012	{
00013		local float BlockX, BlockW;
00014	
00015		DrawMiscBevel( C, 0, 0, WinWidth, WinHeight, LookAndFeel.Misc, 2 );
00016	
00017		C.DrawColor.R = 192;
00018		C.DrawColor.G = 192;
00019		C.DrawColor.B = 192;
00020	
00021		DrawStretchedTextureSegment(
00022								C, 
00023								LookAndFeel.MiscBevelL[2].W,
00024								LookAndFeel.MiscBevelT[2].H, 
00025								WinWidth - LookAndFeel.MiscBevelL[2].W - LookAndFeel.MiscBevelR[2].W, 
00026								WinHeight - LookAndFeel.MiscBevelT[2].H - LookAndFeel.MiscBevelB[2].H, 
00027								0, 
00028								0, 
00029								1, 
00030								1, 
00031								Texture'WhiteTexture'
00032							);
00033	
00034		C.DrawColor.R = 0;
00035		C.DrawColor.G = 0;
00036		C.DrawColor.B = 255;
00037	
00038		BlockX = LookAndFeel.MiscBevelL[2].W + 1;
00039		while( BlockX < 1 + LookAndFeel.MiscBevelL[2].W + Percent * (WinWidth - LookAndFeel.MiscBevelL[2].W - LookAndFeel.MiscBevelR[2].W - 2) / 100)
00040		{
00041			BlockW = Min(BlockWidth, WinWidth - LookAndFeel.MiscBevelR[2].W - BlockX - 1);
00042		
00043	
00044	
00045			DrawStretchedTextureSegment(
00046									C, 
00047									BlockX, 
00048									LookAndFeel.MiscBevelT[2].H + 1, 
00049									BlockW, 
00050									WinHeight - LookAndFeel.MiscBevelT[2].H - LookAndFeel.MiscBevelB[2].H - 1, 
00051									0, 
00052									0, 
00053									1, 
00054									1, 
00055									Texture'WhiteTexture'
00056								);
00057	
00058			BlockX += BlockWidth + 1;
00059		}
00060	
00061		C.DrawColor.R = 255;
00062		C.DrawColor.G = 255;
00063		C.DrawColor.B = 255;
00064	}
00065	
00066	defaultproperties
00067	{
00068	}

End Source Code