Botpack
Class Scorch

source: e:\games\UnrealTournament\Botpack\Classes\Scorch.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decal
         |
         +--Botpack.Scorch
Direct Known Subclasses:BigEnergyImpact, BioMark, BlastMark, BloodSplat, DirectionalBlast, EnergyImpact, ImpactHole, NuclearMark, Pock, RipperMark, UTBloodPool, WallCrack

class Scorch
extends Engine.Decal

//============================================================================= // scorch //=============================================================================
Variables
 bStartedLife, bImportant


Function Summary
 
simulated
PostBeginPlay()
 
simulated
Timer()



Source Code


00001	//=============================================================================
00002	// scorch
00003	//=============================================================================
00004	class Scorch expands Decal;
00005	
00006	var bool bAttached, bStartedLife, bImportant;
00007	
00008	simulated function PostBeginPlay()
00009	{
00010		Super.PostBeginPlay();
00011		SetTimer(1.0, false);
00012	}
00013	
00014	simulated function Timer()
00015	{
00016		// Check for nearby players, if none then destroy self
00017	
00018		if ( !bAttached )
00019		{
00020			Destroy();
00021			return;
00022		}
00023	
00024		if ( !bStartedLife )
00025		{
00026			RemoteRole = ROLE_None;
00027			bStartedLife = true;
00028			if ( Level.bDropDetail )
00029				SetTimer(5.0 + 2 * FRand(), false);
00030			else
00031				SetTimer(18.0 + 5 * FRand(), false);
00032			return;
00033		}
00034		if ( Level.bDropDetail && (MultiDecalLevel < 6) )
00035		{
00036			if ( (Level.TimeSeconds - LastRenderedTime > 0.35)
00037				|| (!bImportant && (FRand() < 0.2)) )
00038				Destroy();
00039			else
00040			{
00041				SetTimer(1.0, true);
00042				return;
00043			}
00044		}
00045		else if ( Level.TimeSeconds - LastRenderedTime < 1 )
00046		{
00047			SetTimer(5.0, true);
00048			return;
00049		}
00050		Destroy();
00051	}
00052	
00053	defaultproperties
00054	{
00055	     bAttached=True
00056	     bImportant=True
00057	}

End Source Code